16
edits
(Adding categories) |
(I let people go from that page quickly to the Rhythm Heaven Fever version.) |
||
Line 9: | Line 9: | ||
|Debut = [[Rhythm Heaven]]|Number = 1|Reward = Built to Scale song|BPM = 98 - 131.9|Song = Built to Scale | |Debut = [[Rhythm Heaven]]|Number = 1|Reward = Built to Scale song|BPM = 98 - 131.9|Song = Built to Scale | ||
|song = Built to Scale}} | |song = Built to Scale}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | {{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. There is a Built To Scale in Rhythm Heaven Fever, so here is the Wii Version. Built To Scale (Wii). | ||
==Gameplay== | ==Gameplay== | ||
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win. | [[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win. |
edits