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{{Quote|Where do you think Karate Joe <br>learned his skills originally? <br>Watch a true master at work!|Karate Man Senior Description}}
{{Quote|Where do you think Karate Joe <br>learned his skills originally? <br>Watch a true master at work!|Karate Man Senior Description}}{{Template:Game-Nav
{{Template:Game-Nav
|Minigame_infobox/Data = Working Dough 2
|Minigame_infobox/Data = Working Dough 2
|Minigame_infobox/Data2 = Final Remix}}{{Template:Minigame infobox
|Minigame_infobox/Data2 = Final Remix}}
{{Template:Minigame infobox
|Name = Karate Man Senior
|Name = Karate Man Senior
|Debut = Rhythm Heaven Megamix
|Debut = Rhythm Heaven Megamix
|Number = 89|Reward = 1 Flow Ball|image = [[File:Karate_Man's_Father_title.PNG|280px]]|jname = カラテ家の父
|Number = 89|Reward = 1 Flow Ball|image = [[File:Karate_Man's_Father_title.PNG|280px]]|jname = カラテ家の父
|rname = Karateka no Chichi|BPM = 120, 135|Song = Karate Man Senior Theme
|rname = Karateka no Chichi|BPM = 120, 135|Song = Karate Man Senior Theme
|song = Karate Man Senior Theme}}'''Karate Man Senior''' (カラテ家の父 Karateka's father) is the 89th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. It features [[Karate Joe's father]], the master of karate. This game includes every single function from previous [[Karate Man (Disambiguation)|Karate Man]] games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.
|song = Karate Man Senior Theme}}
'''Karate Man Senior''' (カラテ家の父 Karateka's father) is the 89th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. It features [[Karate Joe's father]], the master of karate. This game includes every single function from previous [[Karate Man (Disambiguation)|Karate Man]] games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.
==Gameplay==
==Gameplay==
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.


This game is shown to be more ambitious than any of the other previous Karate Man games, not only because of the high tempo, but because of the amount of objects that fly by at once, combined with having to perform two types of combos.
This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do.


== Controls ==
== Controls ==
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==Timing Notes==
==Timing Notes==
*Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
*Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
*Barely: Karate Joe's father just grazes the objects, making them fall onto the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. And with a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. '''A BARELY counts as a ''miss '''''in this game!
*Barely: Karate Joe's father just grazes the objects, making them fall to the ground. For a barrel, the barrel is broken but the bomb is only kicked a bit into the background. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterward. '''A barely counts as a ''miss.'''''
*Miss: Karate Joe's father completely misses or doesn't punch, and the object flies past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. And with a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
*Miss: Karate Joe's father completely misses or doesn't punch, and the objects fly past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. With a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
==Rating Notes==
==Rating Notes==
===Header===
===Header===
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