Built to Scale (DS): Difference between revisions

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|Debut = Rhythm Heaven|Number = 1|Reward = Built to Scale song|BPM = 139|Song = Built to Scale
|Debut = Rhythm Heaven|Number = 1|Reward = Built to Scale song|BPM = 139|Song = Built to Scale
|song = Built to Scale}}
|song = Built to Scale}}
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] in which you must shoot rods through them during the mass-produce line. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
==Gameplay==
==Gameplay==
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets align.
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
 
==Controls==
==Controls==
* Flick: Shoot Rod
* Flick: Shoot Rod
==Timing Notes==
==Timing Notes==
* Hit: The rod hits both squares and connects them.
* Hit: The rod hits both squares and connects them with a satisfying clink sound.
* Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt (Barely counts as a miss).
* Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt (Barely counts as a miss).
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
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