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|Number = 36 (Rhythm Heaven)<br>87 (Rhythm Heaven Megamix)|Reward = Rally Certificate (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|image = <tabber>Rhythm Heaven=[[File:Rr2.png|240px]]|-|Megamix=[[File:Cosmo_Rally_title.PNG|240px]]</tabber>|-|jname = コスモピンポン | |Number = 36 (Rhythm Heaven)<br>87 (Rhythm Heaven Megamix)|Reward = Rally Certificate (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|image = <tabber>Rhythm Heaven=[[File:Rr2.png|240px]]|-|Megamix=[[File:Cosmo_Rally_title.PNG|240px]]</tabber>|-|jname = コスモピンポン | ||
|rname = Kosumo pin pon|BPM = 210|Song = | |rname = Kosumo pin pon|BPM = 210|Song = | ||
|song = }}'''Cosmo Rhythm Rally''' (コスモピンポン Cosmo ping-pong), known in ''[[Rhythm Heaven]]'' as '''Rhythm Rally 2''' (ピンポン2 ''Ping-Pong 2''), is the 36th minigame in ''[[Rhythm Heaven]]'' and the 87th minigame in ''[[Rhythm Heaven Megamix]]''..It's a threequel to [[Rhythm Rally (3DS)|Rhythm Rally 2]]. The gameplay is extended | |song = }}'''Cosmo Rhythm Rally''' (コスモピンポン Cosmo ping-pong), known in ''[[Rhythm Heaven]]'' as '''Rhythm Rally 2''' (ピンポン2 ''Ping-Pong 2''), is the 36th minigame in ''[[Rhythm Heaven]]'' and the 87th minigame in ''[[Rhythm Heaven Megamix]]''..It's a threequel to [[Rhythm Rally (3DS)|Rhythm Rally 2]]. The gameplay is extended and the rally game takes place in outer space with the paddlers in [[Rhythm Heaven]] or the cosmic dancers in [[Rhythm Heaven Megamix]]. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Cosmo_Rally_gameplay.PNG|thumb|206px]] | [[File:Cosmo_Rally_gameplay.PNG|thumb|206px]] | ||
The gameplay plays the same way as its sequel, but the gameplay is extended | The gameplay plays the same way as its sequel, but the gameplay is extended and more complicated. | ||
The camera angle is not fixed facing towards the opponent Cosmic Dancer (Paddler in Rhythm Heaven) the whole game like in Rhythm Rally 2. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the practice. When you hear a clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed, keep pressing A to paddle a ball as fast as you can. | The camera angle is not fixed facing towards the opponent Cosmic Dancer (Paddler in Rhythm Heaven) the whole game like in Rhythm Rally 2. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the practice. When you hear a clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed, keep pressing A to paddle a ball as fast as you can. |
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