Bouncy Road: Difference between revisions

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{{Quote|The bouncing balls need your help. They're good to us, so don't drop them!|Hopping Road Description (Rhythm Tengoku)}}
{{Quote|The bouncing balls need your help. They're good to us, so don't drop them!|Bouncy Road Description (Rhythm Tengoku)}}
{{Quote|See that ball bouncing down the road? <br>You wouldn't want to let it fall...would you?|Bouncy Road Description (Rhythm Heaven Megamix}}
{{Quote|See that ball bouncing down the road? <br>You wouldn't want to let it fall...would you?|Bouncy Road Description (Rhythm Heaven Megamix}}
{{Template:Game-Nav
{{Template:Game-Nav
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| Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix
| Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix
| Number = 25 (Tengoku)<br>91 (Megamix)
| Number = 25 (Tengoku)<br>91 (Megamix)
|jname = ホッピングロード|rname = Hoppingu Roodo|BPM = 50|reward = Matte Drum (Tengoku)<br>1 Flow Ball (Megamix)}}
|jname = ホッピングロード|rname = Hoppingu Roodo|BPM = 50|Reward = Matte Drum (Tengoku)<br>1 Flow Ball (Megamix)}}
{{Nihongo|'''Bouncy Road'''|ホッピングロード|Hopping Road|}} is the 19th game in ''[[Rhythm Tengoku]]'' and the 91st in ''[[Rhythm Heaven Megamix]]''. In this game, two [[Sphere Dudes]] need your help to bounce off the balls that bounce down the road. Don't let them roll off. A sequel appears later on in ''[[Rhythm Tengoku]]'' called [[Bouncy Road 2]].
{{Nihongo|'''Bouncy Road'''|ホッピングロード|Hopping Road|}} is the 19th game in ''[[Rhythm Tengoku]]'' and the 91st in ''[[Rhythm Heaven Megamix]]''. In this game, two [[Sphere Dudes]] need your help to bounce off the balls that bounce down the road. Don't let them roll off. A sequel appears later on in ''[[Rhythm Tengoku]]'' called [[Bouncy Road 2]].
==Gameplay==
==Gameplay==
[[File:Hop_hopping.PNG|thumb|240px]]
[[File:Hop_hopping.PNG|thumb|240px]]
[[File:Hopping_road.png|thumb|240px]]
[[File:Hopping_road.png|thumb|240px]]
The game features a long, curving stretch of circular platforms. From the furthest platform, a ball spawns and begins to bounce along each of the platforms getting closer and closer to the screen. At the center and closest part of the screen is a yellow pole alongside a red pole. As the ball approaches, it will bounce along the other platforms in a rhythmic rhythm, until finally approaching the yellow and red ones, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
The game features a long, curving stretch of circular platforms. From the furthest platform, a ball spawns and begins to bounce along each of the platforms getting closer and closer to the screen. At the center and closest part of the screen is a yellow pole alongside a red pole. As the ball approaches, it will bounce along the other platforms in a rhythmic rhythm, until finally approaching the yellow and red ones, where the player must simultaneously use the <span style="font-weight:normal;">A button</span><span style="font-weight:normal;"> </span>and <span style="font-weight:normal;">D-Pad</span><span style="font-weight:normal;"> </span>respectfully to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
==Controls==
==Controls==
====Button Mode====
====Button Mode====
*D-Pad: Bounce Yellow Pole
*D-Pad: Bounce Red Pole
*A: Bounce Red Pole
*A: Bounce Yellow Pole
====Simple Tap Mode====
====Simple Tap Mode====
*Tap: Bounce Either Pole
*Tap: Bounce Either Pole
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