content-moderator, emailconfirmed, rollback, threadmoderator
11,410
edits
No edit summary Tag: rte-wysiwyg |
No edit summary Tag: rte-wysiwyg |
||
Line 2: | Line 2: | ||
|Minigame_infobox/Data = Remix 1 Tempo Up! | |Minigame_infobox/Data = Remix 1 Tempo Up! | ||
|Minigame_infobox/Data2 = Glee Club}}{{Template:Minigame infobox | |Minigame_infobox/Data2 = Glee Club}}{{Template:Minigame infobox | ||
|image = [[File:Built_to_Scale.png| | |image = [[File:Built_to_Scale.png|280px]] | ||
|jname = 組み立て | |jname = 組み立て | ||
|rname = Kumitate | |rname = Kumitate | ||
Line 9: | Line 9: | ||
== Gameplay == | == Gameplay == | ||
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "Do Re Mi Fa Sol" with the music, flicking on "Sol". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets align. | [[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|260px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "Do Re Mi Fa Sol" with the music, flicking on "Sol". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets align. | ||
== Controls == | == Controls == | ||
Line 15: | Line 15: | ||
== Timing Notes == | == Timing Notes == | ||
* Hit: The rod hits squarely into the squares and connects them. | * Hit: The rod hits squarely into the squares and connects them. | ||
* Barely: The rod knocks over both squares. | * Barely: The rod knocks over both squares. '''A barely counts as a miss'''. | ||
* Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them. | * Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them. | ||