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==Gameplay== | ==Gameplay== | ||
[[File:Cosmo_Rally_gameplay.PNG|thumb|206px]] | [[File:Cosmo_Rally_gameplay.PNG|thumb|206px]] | ||
The gameplay plays the same way as its | The gameplay plays the same way as its sequel, but the gameplay is extended longer and it's more complicated. | ||
The camera angle is not fixed facing towards the opponent Cosmic Dancer the whole game like in Rhythm Rally 2. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the tutorial. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed. | The camera angle is not fixed facing towards the opponent Cosmic Dancer the whole game like in Rhythm Rally 2. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the tutorial. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed. |