Micro-Row 2 (Wii): Difference between revisions

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|Name = Micro-Row 2
|Name = Micro-Row 2
|Debut = Rhythm Heaven Fever
|Debut = Rhythm Heaven Fever
|Number = Forty-Seven|Reward = Journal of Tiny Science|image = [[File:Micro-Row_2.PNG|270px]]}}'''Micro-Row 2''' is the forty-seventh game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Micro-Row]].
|Number = Forty-Seven|Reward = Journal of Tiny Science|image = [[File:Micro-Row_2.PNG|270px]]|jname = 小さないきもの2
 
|rname = Chisana Ikimono 2}}'''Micro-Row 2'''<span style="font-weight: normal"> (小さないきもの2 ''Chisana Ikimono 2''<sup>[http://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets <span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;"> ?</span>]</sup>, "small living things 2")</span> is the forty-seventh game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Micro-Row]]. The behavior of [[Microbes|microbes]] has changed, and they can U-turn to the beat. Keep an eye on them!
[[File:Micro-Row.png|thumb|The microbes after their U-turn]]


==Appearance/Gameplay Differences==
==Appearance/Gameplay Differences==
Other than the path the microbes take, there are no major visual differences.
O[[File:Micro-Row.png|thumb|The microbes after their U-turn]]ther than the path the microbes take, there are no major visual differences.


The game is the same gameplay-wise as the original, requiring the your microbe to launch to the beat while listening for cues. However, the game does something unique by having a tutorial before the game starts. The tutorial teaches a new cue, two notes in quick succession. When this cue happens, the microbes will quickly launch forward twice (this is faster the the three-hit cue), requiring the player to do so as well. The song incorporates this cue while also having the other two cues as well.
The game is the same gameplay-wise as the original, requiring the your microbe to launch to the beat while listening for cues. However, the game does something unique by having a tutorial before the game starts. The tutorial teaches a new cue, two notes in quick succession. When this cue happens, the microbes will quickly launch forward twice (this is faster the the three-hit cue), requiring the player to do so as well. The song incorporates this cue while also having the other two cues as well.
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