Fillbots 2: Difference between revisions

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100 bytes removed ,  22 September 2016
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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==Timing Notes==
==Timing Notes==
*Hit: The robot will fly off if fueled exactly on time or do a little dance if it's not exact but still good enough for a hit.
*Hit: The robot will fly off if fueled exactly on time or do a little dance if it's not exact but still good enough for a hit.
*Barely: The robot will appear dazed and tilts it's head if it is underfueled. If it is overfueled, it will grab its head as if it will explode. A barely counts as a miss.
*Barely: None for this game. A barely counts as a hit.
*Miss: The robot will continue down the conveyor belt if the player does nothing. if the player misses while trying to fuel, the robots head will tilt. If the play fills the robot too little, it will have crosses on it's eyes. If the player continues fueling too much, the robot will explode.
*Miss: The robot will continue down the conveyor belt if the player does nothing. If the player misses while trying to fuel, the robots head will tilt. If the play fills the robot too little, it will have crosses on it's eyes and appear dazed. If the player continues fueling too much, the robot will explode.
==Rating Notes==
==Rating Notes==
* [[Try Again]]: ''"Now you've done it..."''
* [[Try Again]]: ''"Now you've done it..."''
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