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| {{Template:Game-Nav | | {{Template:Game-Nav |
| |Minigame_infobox/Data = Working Dough Origins | | |Minigame_infobox/Data = Working Dough Origins |
| |Minigame_infobox/Data2 = Final Remix}}{{Template:Minigame infobox | | |Minigame_infobox/Data2 = Final Remix}} |
| |Previous = Working Dough Origins
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| |Previous1 = Working Dough Origins
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| |Next = Final Remix
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| |Next1 = Final Remix
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| |Image = [[File:Karate_Man's_Father_title.PNG|250px]]
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| |Name = Karate Man's Father
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| |Debut = Rhythm Heaven Megamix
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| |Number = 89}}
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| '''Karate Man's Father''' is a prequel to Karate Man in [[Rhythm Heaven Megamix|Rhythm Heaven Megamix ]]. It feature's [[Karate Joe's father]].
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| ==Gameplay==
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| [[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
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| == Controls ==
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| *A: Punch, continue to enter Hold
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| *Hold A: Crouch
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| *Release A: Kick
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| *Hold B: Start combo (flurry punch)
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| *Let go of B: Finish combo (uppercut)
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| ==Hit or Miss==
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| *Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
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| *Barely: Karate Joe's father just grazes the objects, making them fall onto the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. And with a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss in this game.
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| *Miss: Karate Joe's father completely misses or doesn't punch, and the object flies past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. And with a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
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| ==Rating Note==
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| *[[Try Again]]: ''""You've really disappointed me, dad, seriously..."''
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| *[[OK]]: ''"Ah well, let's break for lunch after this, dad!"''
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| *[[Superb]]: ''"That's my father, all right. So cool and brave!"'' | | *[[Superb]]: ''"That's my father, all right. So cool and brave!"'' |
| ==Rating Screens== | | ==Rating Screens== |
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| Karate Man's Father Superb.PNG|"That's my father, all right. So cool and brave!" | | Karate Man's Father Superb.PNG|"That's my father, all right. So cool and brave!" |
| </gallery> | | </gallery> |
| ==Collectable Item== | | ==Collectible Item== |
| ===LED bulbs=== | | ===LED bulbs=== |
| ==Collectable Star== | | ==Collectible Star== |
| Hit the 8th bomb perfectly to collect the star. | | Hit the 8th bomb perfectly to collect the star. |
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