Packing Pests 2: Difference between revisions

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The game seems to take place to the candy company during the nighttime with our worker grew hair since in the prequel he was completely bald and works as usual to grab the smiling candies and slap out the treat spiders not to let them enter the box.
The game seems to take place to the candy company during the nighttime with our worker grew hair since in the prequel he was completely bald and works as usual to grab the smiling candies and slap out the treat spiders not to let them enter the box.


The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player needs to be warned about offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than the first prequel so if you thought that one was overwhelming, that's nothing compared to this.
The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than the first prequel so if you thought that one was overwhelming, that's nothing compared to this.


==Controls==
==Controls==
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