Packing Pests 2: Difference between revisions

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{{Template:Stub}}{{Template:Minigame infobox
{{Template:Quote|We've still got a lot of product to sort. Can we count on you for some overtime? A lot of overtime?|Packing Pests 2 Description }} {{Minigame infobox
|Previous = Micro-Row 2
|Previous = Micro-Row 2
|Previous1 = Micro-Row 2
|Previous1 = Micro-Row 2
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|Debut = Rhythm Heaven Fever
|Debut = Rhythm Heaven Fever
|Number = 48
|Number = 48
|Reward = Packing Pests 2 music}}'''Packing Pests 2 '''is the forty-eighth game in [[Rhythm Heaven Fever]]. It is the sequel to [[Packing Pests]]. In this sequel, the employee grown hair and works during nighttime at the same company of slapping treat spiders and cathing candies to the box.
|Reward = Packing Pests 2 music}}'''Packing Pests 2 '''is the forty-eighth game in [[Rhythm Heaven Fever]]. It is the sequel to [[Packing Pests]]. In this sequel, the employee grown hair and works during nighttime at the same company of slapping treat spiders and catching candies to the box.
==Appearance/Gameplay Differences==
The game seems to take place to the candy company during the nighttime with our worker grew hair since in the prequel he was completely bald and works as usual to grab the smiling candies and slap out the treat spiders not to let them enter the box.
 
The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player needs to be warned about offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than the first prequel so if you thought that one was overwhelming, that's nothing compared to this.
 
==Controls==
*A + B: Catch
*A: Slap
 
==Hit or Miss==
*Hit: The candy will be grabbed and dropped in a box. Spiders are slapped forward to the ground, and walk back offscreen.
*Barely: The candy is grabbed, but a "tink" sound is made. Spiders will be only grazed, making them fall straight down.
*Miss: Candy and spiders will fly past you and into the employee's workspace, making him shudder (with a more visible shudder for spiders). Slapping candy instead of grabbing it cause it to be knocked down. Grabbing spiders instead of slapping them causes the employee to grab them, then drop them and shudder.
 
==Rating Screens==
==Rating Screens==
*[[Try Again]]:  
*[[Try Again]]:
*[[OK]]:  
*[[OK]]:
*[[Superb]]:
*[[Superb]]:
===European Version===
===European Version===
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*[[OK]]: ''"I managed to do it somehow."''
*[[OK]]: ''"I managed to do it somehow."''
*[[Superb]]: ''"We completed the product order!"''
*[[Superb]]: ''"We completed the product order!"''
==Trivia==
*The extra money thrown at the end of the game counts as one of the requirements for a Superb rank. This means that if you get all the other things right, but miss the money, you only get an "OK" rank.
*This is one of the two sequel games in ''Rhythm Heaven Fever'' to have a tutorial, the other being [[Micro-Row 2]].


{{Template:Game Navigation}}
{{Template:Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Fever Games]]
[[Category:Rhythm Heaven Fever Games]]
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