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==Controls== | ==Controls== | ||
*A: | *A: Weak Jump (push small spheres) | ||
*A + B | *A + B: Strong Jump (push large spheres) | ||
==Hit or Miss== | |||
*Hit: The spheres will be bounced into the next compartment. | |||
*Barely: The sphere will be hit, but it will hit the edge of the next compartment and fall down. | |||
*Miss: Not hitting a sphere will cause it to fall down off the screen. Hitting an small sphere with a strong jump causes it to shatter, while hitting a large sphere with a weak jump causes it to clang and fall down. | |||
==Trivia== | ==Trivia== | ||
*The bunnies that appear near the end of the game are actually "[[Alien Bunnies]]", characters from the ''[http://en.wikipedia.org/wiki/Wario_%28franchise%29 WarioWare]'' series, another series worked on by the developers of the ''Rhythm Heaven'' series. This isn't the first time they've appeared in the series, either; the also were used in reskins of [[Marcher]] for [[Remix 7]] and [[Remix 8]] of ''[[Rhythm Tengoku]]''. | *The bunnies that appear near the end of the game are actually "[[Alien Bunnies]]", characters from the ''[http://en.wikipedia.org/wiki/Wario_%28franchise%29 WarioWare]'' series, another series worked on by the developers of the ''Rhythm Heaven'' series. This isn't the first time they've appeared in the series, either; the also were used in reskins of [[Marcher]] for [[Remix 7]] and [[Remix 8]] of ''[[Rhythm Tengoku]]''. | ||
==Rhythm Heaven: The Best+== | |||
{{Template:Minigame infobox | |||
|Previous = Rhythm Rally 2 | |||
|Previous1 = Cosmo Rally | |||
|Next = Karate Man's Father | |||
|Next1 = Karate Man's Father | |||
|Image = [[File:Working_Dough_Origins_title.PNG|250px]] | |||
|Name = Working Dough Origins | |||
|Debut = Rhythm Heaven: The Best+ | |||
|Number = 88}}'''Working Dough Origins''' is a sequel to [[Working Dough (3DS)|Working Dough]] and it's identical to [[Working Dough 2]] from [[Rhythm Heaven Fever]]. | |||
==Visual/Gameplay changes== | |||
[[File:Working_Dough_Origins_gameplay.PNG|thumb|left|200px]] | |||
The game's background is now a bamboo forest, with the Dough Dudes (now in teapots) resting on a red platform with an umbrella on it. Mr. Game and Watch is now dressed like a Chinese emperor, and is standing on a bamboo. Near the end on the game, the rocket resembles a woman drinking tea, and several "alien bunnies" follow it after it launches. | |||
The game's core gameplay stays the same; you need to bounce the balls as the fall to your side by following the pattern of the other workers. However, the game's main difference is in pattern design and spacing. While the first game had quicker, larger patterns with little space between hits, this game has short patterns, with larger breaks between them. This makes the game slower paced, but also makes the player learn the distance between hits. | |||
==Controls== | |||
*A: Weak Jump (push small spheres) | |||
*A + B: Strong Jump (push large spheres) | |||
==Hit or Miss== | |||
*Hit: The spheres will be bounced into the next compartment. | |||
*Barely: The sphere will be hit, but it will hit the edge of the next compartment and fall down. | |||
*Miss: Not hitting a sphere will cause it to fall down off the screen. Hitting an small sphere with a strong jump causes it to shatter, while hitting a large sphere with a weak jump causes it to clang and fall down. | |||
{{Game Navigation}} | {{Game Navigation}} |