Bouncy Road: Difference between revisions

Jump to navigation Jump to search
Japanese
(Adding categories)
Tag: categoryselect
(Japanese)
Tags: sourceedit mobileedit
Line 9: Line 9:
| Next      = Ninja
| Next      = Ninja
| Next1    = Ninja}}
| Next1    = Ninja}}
'''Hopping Road''' is the nineteenth game in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Hopping Road 2]].
'''Hopping Road (ホッピングロード hopingu rodo''' is the nineteenth game in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Hopping Road 2]].
 
==Gameplay==
==Gameplay==
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
186

edits

Navigation menu