Bouncy Road: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Adding categories)
Tag: categoryselect
No edit summary
Tag: sourceedit
Line 8: Line 8:
| Next      = Ninja
| Next      = Ninja
| Next1    = Ninja}}
| Next1    = Ninja}}
Hopping Road is the nineteenth [[Rhythm Game]] in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Hopping Road 2]].
'''Hopping Road''' is the nineteenth game in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Hopping Road 2]].
==Gameplay==
==Gameplay==
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
==Controls==
==Controls==
*D-Pad: Bounce Yellow Pole
*D-Pad: Bounce Yellow Pole
*A: Bounce Red Pole
*A: Bounce Red Pole
==Hit or Miss==
==Hit or Miss==
*Hit: The ball bounces off the platform and continues its journey.
*Hit: The ball bounces off the platform and continues its journey.
*Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.'''
*Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.'''
*Miss: The balls hits the platform and just rolls off.
*Miss: The balls hits the platform and just rolls off.
==Rating Notes==
==Rating Notes==
*Try Again:
*Try Again:
*OK:
*OK:
*Superb:
*Superb:
==Remix Appearances==
==Remix Appearances==
*[[Remix 5 (GBA)|Remix 5]]
*[[Remix 5 (GBA)|Remix 5]]
Line 28: Line 32:
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Tengoku]]
192

edits

Navigation menu