Iai Giri: Difference between revisions

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489 bytes removed ,  3 March 2015
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Reverted edits by JensonJC (talk | block) to last version by Mmiller88
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<gallery>
Double.png|Slashing two enemies simultaneously and becoming more intense.
Double.png|Slashing two enemies simultaneously and becoming more intense.
Sammy_smack.PNG|Smacking the enemy and sending it tumbling (note the Samurai not becoming more intense).
Sammy_smack.PNG
Sammy_getting_hit.PNG|Missing the enemy and being knocked over.
Sammy_getting_hit.PNG
</gallery>
</gallery>


== Trivia ==
== Trivia ==
*The name of the game uses and old letter (ゐ) that is rarely used in current Japanese. In modern Japanese, the game's actual name would be いあい斬り which would mean "killing an opponent by drawing one's sword"
The name of the game uses and old letter (ゐ) that is rarely used in current Japanese. In modern Japanese, the game's actual name would be いあい斬り which would mean "killing an opponent by drawing one's sword"
*Alongside [[Karate Joe]] and the Widgits in the [[Built to Scale (Disambiguation)|Built to Scale]] series, The Lone Samurai is the only character to be in every game of the series, having been in [[Samurai Slice (DS)]] in ''[[Rhythm Heaven]]'' and [[Samurai Slice (Wii)]] and [[Samurai Slice 2]] in ''[[Rhythm Heaven Fever]]''.


== Rating Screens ==
== Rating Screens ==
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[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Tengoku]]
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