Screwbot Factory 2: Difference between revisions

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| Image    = [[File:Screwbot_Factory_2.PNG|270px]]
| Image    = [[File:Screwbot_Factory_2.PNG|270px]]
| Debut    = Rhythm Heaven Fever
| Debut    = Rhythm Heaven Fever
| Number    = Forty-four
| Number    = Forty-Four
| Reward    =  
| Reward    =  
| Previous  = Hole in One 2
| Previous  = Hole in One 2
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==Apearance/Gameplay Differences==
==Apearance/Gameplay Differences==
Screwebot Factory has no visual changes from the original game, aside for the lighting described below.
Screwbot Factory has no visual changes from the original game, aside for the lighting described below.


The game is mechanically the same as the original; The player needs to screw on the [[Screwbots|Screwbot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely black out, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well.
The game is mechanically the same as the original; The player needs to screw on the [[Screwbots|Screwbot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely black out, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well.
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