Polyrhythm 2: Difference between revisions

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{{Template:Quote|Orders keep going for our widgets! Use both hands to meet our quotas! (No practice.)|Built to Scale 2 Description }}
{{Template:Quote|Orders keep going for our widgets! Use both hands to meet our quotas! (NP)|Built to Scale 2 Description}}
{{Template:Game-Nav
{{Template:Game-Nav
|Minigame_infobox/Data = Toss Boys 2
|Minigame_infobox/Data = Toss Boys 2
|Minigame_infobox/Data2 = Spaceball 2}}{{Minigame infobox
|Minigame_infobox/Data2 = Spaceball 2}}
| Name     = Built to Scale 2
{{Minigame infobox
| Debut     = Rhythm Tengoku
| Name = Built to Scale 2
| Number   = Fourty-Five|image = [[File:Hilt To Scalllleee.PNG|280px]]|jname = ポリリズム2
| Debut = Rhythm Tengoku
| Number= 45|image = [[File:Hilt To Scalllleee.PNG|240px]]|jname = ポリリズム 2
|rname = Poririzumu 2|Reward = Heel Tech Drum 2}}
|rname = Poririzumu 2|Reward = Heel Tech Drum 2}}
{{Nihongo|'''Built to Scale 2'''|ポリリズム2 poririzumu 2}} (directly translated as Polyrhythm 2) is the sequel to [[Built to Scale (GBA)]] and the forty-fifth game in ''[[Rhythm Tengoku]]''. This time, the mass-production of widgets is growing, and with a new factory, you will have to keep their lines on in sped up rhythm.
{{Nihongo|'''Built to Scale 2'''|ポリリズム 2 Poririzumu 2}} (directly translated as Polyrhythm 2) is the sequel to [[Built to Scale (GBA)|Built to Scale]] and the 45th game in ''[[Rhythm Tengoku]]''. This time, the mass-production of widgets is growing, and with a new factory, you will have to keep their lines on in sped up rhythm.
 
==Gameplay==
==Gameplay==
 
[[File:Built_to_Scale_2_Gameplay_GBA.png|thumb|240px]]
[[File:Built_to_Scale_2_Gameplay_GBA.png|thumb|210px]]It plays the same way as its prequel, but this time, the tempo is speed up and the music plays really fast while rods move a bit faster than original. The game will try to trick you by making offbeat rhythms and complex patterns which way your rod is.
It plays the same way as its prequel, but this time, the tempo is speed up and the music plays really fast while rods move a bit faster than original. The game will try to trick you by making offbeat rhythms and complex patterns which way your rod is.
==Controls==
==Controls==
*A: Bounce Rod (Lower Area)
*A: Bounce Rod (Lower Area)
Line 17: Line 17:
==Timing Notes==
==Timing Notes==
*Hit: The rod bounces on to the next block.
*Hit: The rod bounces on to the next block.
*Barely: The rod bounces on, but wobbles slightly. '''A barely counts as a miss.'''
*Barely: The rod bounces on. '''A barely counts as a miss.'''
*Miss: The rod lands on the ground and explodes.
*Miss: The rod lands on the ground and explodes.
==Rating Notes==
====Header====
*"Foreman's Report"
====Try Again====
*"Next time, try to remember your training."
*"Your offbeats were way off beat."
*"You lost control when it got complicated."
*"Your hands aren't working independantly."
====OK====
*"Yeah..."
*"Eh. Good enough."
*"For now, that'll do..."
*"You barely made it."
====Superb====
*"The offbeats couldn't throw you off!"
*"Your hands are self-motivated workers!"
==Epilogue==
==Epilogue==
*[[Try Again]]: ''"At this rate, we'll go out of business."''
*[[OK]]: ''"Let's keep the production lines moving!"''
*[[Superb]]: ''"That's how you become employee of the year!"''
==Rating Screens==
<gallery>
<gallery>
Built to Scale 2 GBA Try Again.PNG|"At this rate, we'll go out of business."
Built to Scale 2 GBA Try Again.PNG|"At this rate, we'll go out of business."
Built to Scale 2 GBA OK.PNG|"Let's keep the prodiction lines moving!"
Built to Scale 2 GBA OK.PNG|"Let's keep the production lines moving!"
Built to Scale 2 GBA Superb.PNG|"That's how you become employee of the year!"
Built to Scale 2 GBA Superb.PNG|"That's how you become employee of the year!"
</gallery>
</gallery>
==Video==
==Video==
[[File:Rhythm Tengoku Perfect Play Stage 8-3 - Poly Rhythm 2|thumb|center|300px]]
[[File:Rhythm Tengoku Perfect Play Stage 8-3 - Poly Rhythm 2|thumb|center|300px]]
{{Template:Game Navigation}}
{{Template:Game Navigation}}
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