Fillbots 2: Difference between revisions

104 bytes added ,  22 September 2016
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Tag: rte-wysiwyg
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==Timing Notes==
==Timing Notes==
*Hit: The robot will fly off or do a little dance
*Hit: The robot will fly off if fueled exactly on time or do a little dance if it's not exact but still good enough for a hit.
*Barely: The robot will appear dazed and tilts it's head if it is underfueled. If it is overfueled, it will grab its head as if it will explode.
*Barely: The robot will appear dazed and tilts it's head if it is underfueled. If it is overfueled, it will grab its head as if it will explode. A barely counts as a miss.
*Miss: The robot will continue down the conveyor belt if the player does nothing. if the player misses while trying to fuel, the robots head will tilt. If the play fills the robot too little, it will have crosses on it's eyes. If the player continues fueling too much, the robot will explode.
*Miss: The robot will continue down the conveyor belt if the player does nothing. if the player misses while trying to fuel, the robots head will tilt. If the play fills the robot too little, it will have crosses on it's eyes. If the player continues fueling too much, the robot will explode.
==Rating Notes==
==Rating Notes==
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