Rhythm Tengoku/Arcade: Difference between revisions

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According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[Ko Takeuchi]] was impressed because he never thought Rhythm Tengoku was able to gain a following.
According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[Ko Takeuchi]] was impressed because he never thought Rhythm Tengoku was able to gain a following.
==List of Rhythm Games==
==List of Rhythm Games==
All of the [[Rhythm_Tengoku#List of Rhythm Games|rhythm games]] that appeared in the GBA version can also be played in this one directly from the start. However, the arcade version has an [[Extra]] stage of games.
All of the [[Rhythm_Tengoku#List of Rhythm Games|rhythm games]] that appeared in the GBA version can also be played in this one directly from the start. However, the arcade version has an Extra stage of games.
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==Differences==
==Differences==
*The [[Rhythm Test]], [[Café]], [[Rhythm Toys]], [[Endless Games]], [[Drumming Lessons]], Credits and [[Concert Hall]] are all absent from this version. The music unique to those modes can still be heard in the new features of this version, however.
*The [[Rhythm Test]], [[Rhythm Shiryo Shitsu]], Studio, [[Café]], [[Rhythm Toys]], [[Endless Games]], [[Drumming Lessons]], [[Credits]] and [[Concert Hall]] are all absent from this version. Most of the music unique to them has been repurposed for new features in this version.
*Players start the game with two hearts. Each heart is lost when starting a game. Getting a [[Superb]] or [[Perfect]] gives you an extra heart. If the player runs out, they will need to put in more money to continue.
** [[Cat Machine]] and [[Confession Machine]] can be seen in the attract mode instead.
*The player needs to clear all five games per stage with at least an [[OK]] in order to play the remix.
** The [[Drum Girls]] make a cameo on the Player Mode menu.
*The games [[Spaceball]], [[Samurai Slice (GBA)|Samurai Slice]], [[Sick Beats]], [[Bunny Hop]], [[Night Walk]] and [[Polyrhythm]] now have tutorials unlike the original.
 
*Players start the game with two hearts. Each heart is lost when starting a game. Getting a [[Superb]] or [[Perfect]] gives you an extra heart, as well as close the game for the rest of the Stage. If the player runs out of hearts, they will need to spend a credit to continue. The player needs to clear all five games per stage with at least an [[OK]] in order to play the [[Remix]].
**If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit and if the Remix is open or not.
*The games [[Spaceball]], [[Samurai Slice (GBA)|Samurai Slice]], [[Sick Beats]], [[Bunny Hop]], [[Night Walk]] and [[Polyrhythm]] now have tutorials unlike the original. [[Bouncy Road]] also has a tutorial in addition to it's practice.
*The player no longer receives a [[Try Again]] for getting a question wrong in the practice of [[Quiz Show]]. The game simply moves on to the next question instead.
[[File:Ninja Bodyguard Arcade.png|right|240px]]
[[File:Ninja Bodyguard Arcade.png|right|240px]]
*[[Ninja Bodyguard]] uses '''Left''' and '''Right''' on the D-pad, instead of '''D-pad''' and '''A'''. The arrows above the ninja are changed accordingly.
*[[Ninja Bodyguard]] uses '''Left''' and '''Right''' on the D-pad, instead of '''D-pad''' and '''A'''. The arrows above the ninja are changed accordingly.
*Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point.
*If the player has played perfectly for the first half of a minigame, the "Go for a [[Perfect]]!" notice will appear on the bottom of the screen. Obtaining it does the same as getting a [[Superb]] however.
*The game has a leader board feature, tallying up the score based on the players flow at the end of a stage.
*The game has a leader board feature, tallying up the score based on the players flow at the end of a stage.
*It has a higher resolution than the GBA version, but the graphics are generally the same.
*The graphics are the same as the original version, however the resolution is larger, and the game applies a filter to smooth the visuals. Some prologue images are replaced with higher quality versions, as well.
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 15:41, 31 July 2019

Rhythm Tengoku (Arcade)
Image
Developer
Publisher
Platform
Arcade
Release date(s)
Flag of Japan.svgJuly 2007
Ratings
CERO:CERO A.png - All ages
Modes
Single player, Multiplayer
78 (+ TEMPO UP!,2-Player)
Navigation

Rhythm Tengoku (Arcade) was an arcade version of Rhythm Tengoku. It was developed by Nintendo and published by SEGA. It was released on September 20th 2007.

History

According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and Ko Takeuchi was impressed because he never thought Rhythm Tengoku was able to gain a following.

List of Rhythm Games

All of the rhythm games that appeared in the GBA version can also be played in this one directly from the start. However, the arcade version has an Extra stage of games.

Karate Man Tempo Up! Rhythm Tweezers Tempo Up! Marching Orders Tempo Up! Spaceball Tempo Up! The Clappy Trio Tempo Up! Remix 1 Tempo Up!
File:Karate Man Tempo Up title.png File:Vegeta-Pull Tempo Up title.png File:Marcher Tempo Up title.png File:Air Batter Tempo Up title.png File:CPTU.png File:Remix 1 Tempo Up.png

Additionally, this version has a 2P Mode.

Karate Man 2P Rhythm Tweezers 2P Marching Orders 2P Spaceball 2P
File:Karate Man GBA.PNG File:Vegeta-Pull.PNG File:Marcher Card.PNG File:Spaceball Card.PNG
Sneaky Spirits 2P Rat Race 2P Bunny Hop 2P The★Bon Odori 2P
File:Yak Yak Yak REKT.PNG File:Cheesey Heist.PNG File:Do the Bunny Hop.PNG File:Bon Odori.PNG
Space Dance 2P Power Calligraphy 2P Ninja Bodyguard 2P Tap Trial 2P
File:Space Dance.PNG File:Power Calligraphy.PNG Ninja.png File:Tap Trial.PNG
Karate Man 2 2P Rhythm Tweezers 2 2P Cosmic Dance 2P Marching Orders 2 2P
File:Karate Man GBA.PNG File:Vegeta-Pull.PNG File:Cosmo Dance.png File:Marcher 2.PNG
Sneaky Spirits 2 2P Ninja no Shison 2P Spaceball 2 2P Tap Trial 2 2P
File:Yak Yak Yak REKT.PNG File:Ninja Reincarnate.png File:Spaceball Card.PNG File:Turbo Tap Trial.png
Karate Man 2P Tempo Up! Rhythm Tweezers 2P Tempo Up! Marching Orders 2P Tempo Up! Spaceball 2P Tempo Up!
File:Karate Man Tempo Up title.png File:Vegeta-Pull Tempo Up title.png File:Marcher Tempo Up title.png File:Air Batter Tempo Up title.png

Differences

  • Players start the game with two hearts. Each heart is lost when starting a game. Getting a Superb or Perfect gives you an extra heart, as well as close the game for the rest of the Stage. If the player runs out of hearts, they will need to spend a credit to continue. The player needs to clear all five games per stage with at least an OK in order to play the Remix.
    • If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit and if the Remix is open or not.
  • The games Spaceball, Samurai Slice, Sick Beats, Bunny Hop, Night Walk and Polyrhythm now have tutorials unlike the original. Bouncy Road also has a tutorial in addition to it's practice.
  • The player no longer receives a Try Again for getting a question wrong in the practice of Quiz Show. The game simply moves on to the next question instead.
  • Ninja Bodyguard uses Left and Right on the D-pad, instead of D-pad and A. The arrows above the ninja are changed accordingly.
  • If the player has played perfectly for the first half of a minigame, the "Go for a Perfect!" notice will appear on the bottom of the screen. Obtaining it does the same as getting a Superb however.
  • The game has a leader board feature, tallying up the score based on the players flow at the end of a stage.
  • The graphics are the same as the original version, however the resolution is larger, and the game applies a filter to smooth the visuals. Some prologue images are replaced with higher quality versions, as well.

Gallery

Trivia

  • This is one of the very few games developed by Nintendo and SEGA.
  • This was playable in Hyper Japan 2016 in London.
  • This is the first game in the series to have a Two-Player mode.

External Links

Rhythm Heaven Series
Logo GBA Rhythm Tengoku.svg Logo DS Rhythm Heaven.svg Logo Wii Rhythm Heaven Fever.svg Logo 3DS Rhythm Heaven Megamix.svg
2006, GBA • 2007, Arcade 2008-2009, DS 2011-2012, Wii • 2016, Wii U 2015-2016, 3DS