Built to Scale (DS): Difference between revisions
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''This article is about the version of Built to Scale that appears in [[Rhythm Heaven]]. For the version found in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]], see [[Built to Scale (Wii)|this]].'' | ''This article is about the version of Built to Scale that appears in [[Rhythm Heaven]]. For the version found in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]], see [[Built to Scale (Wii)|this]].'' | ||
{{Icons|featured}} | {{Icons|featured}} | ||
{{GameExplainDS|title = Built to Scale|explain = Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}} | {{GameExplainDS | ||
|title = Built to Scale | |||
|explain = Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}} | |||
{{Game-Nav | {{Game-Nav | ||
|Minigame_infobox/Data = N/A | |Minigame_infobox/Data = N/A | ||
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|jname = 組み立て | |jname = 組み立て | ||
|rname = Kumitate | |rname = Kumitate | ||
|Debut = [[Rhythm Heaven]]|Number = 1|Reward = Built to Scale song|BPM = 98 - 131.9|Song = Built to Scale | |Debut = [[Rhythm Heaven]] | ||
|Number = 1 | |||
|Reward = Built to Scale song | |||
|BPM = 98 - 131.9 | |||
|Song = Built to Scale | |||
|song = Built to Scale}} | |song = Built to Scale}} | ||
{{Nihongo|'''Built to Scale'''|組み立て| | {{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. The arrange variant, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win. | [[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win. | ||
==Controls== | ==Controls== | ||
* Flick: Shoot Rod | * Flick: Shoot Rod | ||
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* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. | * Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. | ||
==Results== | ==Results== | ||
{{Results|Console = DS|caption = Built to Scale Results|cp_DEF_Ng = You're not quite there yet.<br>Don't focus too much on visuals.|cp_DEF_Hi = Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}} | {{Results | ||
|Console = DS | |||
|caption = Built to Scale Results | |||
|cp_DEF_Ng = You're not quite there yet.<br>Don't focus too much on visuals. | |||
|cp_DEF_Hi = Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}} | |||
==Epilogue== | ==Epilogue== | ||
<gallery> | <gallery> | ||
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* The audio cues are part of the song used. Due to this, if the visual cues are altered, they would not make any sound. The same goes for its sequel. | * The audio cues are part of the song used. Due to this, if the visual cues are altered, they would not make any sound. The same goes for its sequel. | ||
* This game and it's sequel are the only two 3D games in the series that did not return in [[Rhythm Heaven Megamix|Megamix]]. | * This game and it's sequel are the only two 3D games in the series that did not return in [[Rhythm Heaven Megamix|Megamix]]. | ||
==Video== | ==Video== | ||
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] | [[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] | ||
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{{Lang | {{Lang | ||
|jp = 組み立て | |jp = 組み立て | ||
|rojp = Kumitate | |||
|mnjp = Assembly | |||
|us = Built to Scale | |||
|fr = A la chaîne | |fr = A la chaîne | ||
|mnfr = To the chain | |||
|du = Beatfabrik | |du = Beatfabrik | ||
|mndu = Beatfactory | |||
|es = A Escala | |||
|mnes = To scale | |||
|it = Fatti ad arte | |it = Fatti ad arte | ||
| | |mnit = Artfully made | ||
|kr = 부품 조립| | |kr = 부품 조립 | ||
|rokr = Bupum Jolib | |||
|mnkr = Assembling Things}} | |||
{{Game Navigation}} | {{Game Navigation}} | ||
<!-- Interlanguage links --> | <!-- Interlanguage links --> |
Revision as of 19:07, 20 August 2020
This article is about the version of Built to Scale that appears in Rhythm Heaven. For the version found in Rhythm Heaven Fever and Rhythm Heaven Megamix, see this. Template:Icons
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Template:Game-Nav Template:Minigame infobox Built to Scale (組み立て?, Kumitate) is the first game in Rhythm Heaven. It features recurring Widgets that you must shoot rods through. The arrange variant, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
Controls
- Flick: Shoot Rod
Timing Notes
- Hit: The rod hits both squares and connects them with a satisfying clink sound.
- Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. A barely counts as a miss.
- Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.
Results
Built to Scale Results() | Built to Scale Results() | |
---|---|---|
You're not quite there yet. Don't focus too much on visuals. |
You're not quite there yet. Don't focus too much on visuals. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Epilogue
- Built to scale tryagain.png
"Looks like you had a rough day..."
- Built to scale ok.png
"Sometimes, being OK is good enough."
- Built to scale superb.png
"Looking good!"
Appearances
- Built to Scale Gameplay.png
Built to Scale
Remix 10 - Built to Scale Remix 1.png
- Built to Scale 2 gameplay.png
Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.
Trivia
- This is the first of the three Built to Scale games to be officially named Built to Scale.
- This is the only one to have 3D graphics.
- Missing the last widget costs you the medal.
- This is the only time (not counting Built to Scale 2) in which the rods are white, as opposed to red in other installments.
- The audio cues are part of the song used. Due to this, if the visual cues are altered, they would not make any sound. The same goes for its sequel.
- This game and it's sequel are the only two 3D games in the series that did not return in Megamix.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 組み立て | Assembly |
EnglishNOA | Built to Scale | |
EnglishNOE | Built to Scale | |
French | A la chaîne | To the chain |
Spanish | A Escala | To scale |
Italian | Fatti ad arte | Artfully made |
Korean | 부품 조립 | Assembling Things |
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