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==''[[Rhythm Tengoku (Arcade)]]''== | ==''[[Rhythm Tengoku (Arcade)]]''== | ||
[[File:2PMenuArcade.png|thumb]] | [[File:2PMenuArcade.png|thumb]] | ||
In | In the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the {{Nihongo|'''2 Player'''|2人プレイ|2-Ri Purei}} games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay). | ||
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | ||
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==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
[[File:2PMenuWii.png|thumb]] | [[File:2PMenuWii.png|thumb]] | ||
The | The '''Two Player''' menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the One Player version beforehand, as well as the Two Player games before it. | ||
The games themselves have slight visual differences compared to the originals | The games themselves have slight visual differences compared to the originals. Most notably is the addition of a second controllable character, with Player 1's character on the left colored blue and Player 2's character on the right colored orange (with the exception of [[Karate Man Combos!#Two-Player|Karate Man]], where they are purple instead). Games like [[Fork Lifter#Two-Player|Fork Lifter]] and [[Tambourine#Two-Player|Tambourine]] also manipulate where elements are placed so each player has a fair playing area, while games like [[Micro-Row 2#Two-Player|Micro-Row]] and [[Flipper-Flop 2#Two-Player|Flipper-Flop]] add more characters around the players. In some games, there are sections where only one of the two players is required to play. Both players take turns doing the [[Practice]] alone before playing the real game. | ||
At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. | At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the One Player versions, there are no result comments or epilogues and the game simply gives the players their [[Rank]]. | ||
Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Endless Games#Two-Player|Two-Player Endless Games]] | Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Endless Games#Two-Player Endless Games|Two-Player Endless Games]]. [[Perfect Campaign|Perfect Campaigns]] do not appear in this mode. | ||
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*All of the long version games available in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that also have an arrange version (and [[File:TempoUpExtra6.png|72px]] version) have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]]. | *All of the long version games available in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that also have an arrange version (and [[File:TempoUpExtra6.png|72px]] version) have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]]. | ||
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix|Remixes]], and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple Nintendo 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player. | *None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix|Remixes]], and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple Nintendo 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player. | ||
* | *Internally, the Two-Player games in ''[[Rhythm Heaven Fever]]'' work as three versions of the respective games (P1's practice, P2's practice and the real game with both players). | ||
**A version of [[See-Saw]] where Player 2 controls [[See and Saw|the inspector on the left]] went unused. Notably, the camera doesn't follow [[See and Saw]] as they make high jumps<ref>[https://www.youtube.com/watch?v=hrf8ZzsxwmQ Video of See-Saw with the Two-Player mode enabled]</ref>. | |||
==In Other Languages== | ==In Other Languages== | ||
===Rhythm Tengoku (Arcade)=== | ===Rhythm Tengoku (Arcade)=== |
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