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The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the '''Dual Play Menu''' in [[Beat the Beat: Rhythm Paradise|''Beat the Beat: Rhythm Paradise'']], is a feature included in ''[[Rhythm Tengoku (Arcade)]]'' and ''[[Rhythm Heaven Fever]]'', which contains variants | The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the '''Dual Play Menu''' in [[Beat the Beat: Rhythm Paradise|''Beat the Beat: Rhythm Paradise'']], is a feature included in ''[[Rhythm Tengoku (Arcade)]]'' and ''[[Rhythm Heaven Fever]]'', which contains variants of [[Rhythm Games]] modified to support a second player. | ||
==[[Rhythm Tengoku (Arcade)]]== | ==''[[Rhythm Tengoku (Arcade)]]''== | ||
[[File:2PMenuArcade.png|thumb]] | [[File:2PMenuArcade.png|thumb]] | ||
In this game, the {{Nihongo|'''2 Player'''|2人プレイ|2-Ri Purei}} games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay). | In this game, the {{Nihongo|'''2 Player'''|2人プレイ|2-Ri Purei}} games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay). | ||
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These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | ||
[[File:Screenshot 12.jpg|thumb]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect]] | [[File:Screenshot 12.jpg|thumb]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] rating. After clearing a Stage, they go on to record their flow scores if they're high enough, like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]]. It uses the same jingles as the [[Rhythm-kan Check]] results, but can also go above 100, in which case an excerpt of [[Staff Credits]] plays. | ||
Instead of the games' respective [[Practice]] sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show. | Instead of the games' respective [[Practice]] sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show. | ||
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|[[File:Air Batter Tempo Up title.png|172px]] | |[[File:Air Batter Tempo Up title.png|172px]] | ||
|} | |} | ||
==[[Rhythm Heaven Fever]]== | ==''[[Rhythm Heaven Fever]]''== | ||
[[File:2PMenuWii.png|thumb]] | [[File:2PMenuWii.png|thumb]] | ||
The two-player menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the respective One Player version and the Two Player games before it. | The two-player menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the respective One Player version and the Two Player games before it. | ||
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At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however. | At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however. | ||
Getting a [[Superb]] awards a | Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Endless Games#Two-Player|Two-Player Endless Games]], but the [[Perfect Campaign]] does not appear in this mode. | ||
{| width="100%" border="1" style="border-collapse:collapse" | {| width="100%" border="1" style="border-collapse:collapse" | ||
|- bgcolor="#fff7f7" | |- bgcolor="#fff7f7" | ||
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|[[File:KarateManP2menu.png|170px]] | |[[File:KarateManP2menu.png|170px]] | ||
|} | |} | ||
==[[Rhythm Heaven Megamix]]== | ==''[[Rhythm Heaven Megamix]]''== | ||
Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All four players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive. | Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All four players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive. | ||
==Trivia== | ==Trivia== |
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