Two-Player Menu: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
Line 1: Line 1:
The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the '''Dual Play Menu''' in [[Beat the Beat: Rhythm Paradise|''Beat the Beat: Rhythm Paradise'']], is a feature included in ''[[Rhythm Tengoku (Arcade)]]'' and ''[[Rhythm Heaven Fever]]'', which contains variants of [[Rhythm Games]] modified to support a second player.
The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the '''Dual Play Menu''' in ''[[Beat the Beat: Rhythm Paradise]]'', is a feature included in ''[[Rhythm Tengoku (Arcade)]]'' and ''[[Rhythm Heaven Fever]]'', which contains variants of [[Rhythm Games]] modified to support a second player.
==''[[Rhythm Tengoku (Arcade)]]''==
==''[[Rhythm Tengoku (Arcade)]]''==
[[File:2PMenuArcade.png|thumb]]
[[File:2PMenuArcade.png|thumb]]
Line 6: Line 6:
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious.
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious.


[[File:Screenshot 12.jpg|thumb]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] rating. After clearing a Stage, they go on to record their flow scores if they're high enough, like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]]. It uses the same jingles as the [[Rhythm-kan Check]] results, but can also go above 100, in which case an excerpt of [[Staff Credits]] plays.
[[File:Screenshot 12.jpg|thumb]]
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] rating. After clearing a Stage, they go on to record their flow scores if they're high enough, like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]]. It uses the same jingles as the [[Rhythm-kan Check]] results, but can also go above 100, in which case an excerpt of [[Staff Credits]] plays.


Instead of the games' respective [[Practice]] sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show.
Instead of the games' respective [[Practice]] sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show.
Line 73: Line 74:
==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
[[File:2PMenuWii.png|thumb]]
[[File:2PMenuWii.png|thumb]]
The '''Two Player''' menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the One Player version beforehand, as well as the Two Player games before it.
The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}} is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the one-player version beforehand, as well as the two-player games before it.


The games themselves have slight visual differences compared to the originals. Most notably is the addition of a second controllable character, with Player 1's character on the left colored blue and Player 2's character on the right colored orange (with the exception of [[Karate Man Combos!#Two-Player|Karate Man]], where they are purple instead). Games like [[Fork Lifter#Two-Player|Fork Lifter]] and [[Tambourine#Two-Player|Tambourine]] also manipulate where elements are placed so each player has a fair playing area, while games like [[Micro-Row 2#Two-Player|Micro-Row]] and [[Flipper-Flop 2#Two-Player|Flipper-Flop]] add more characters around the players. In some games, there are sections where only one of the two players is required to play. Both players take turns doing the [[Practice]] alone before playing the real game.
The games themselves have slight visual differences compared to the originals. Most notably is the addition of a second controllable character, with P1's character on the left colored blue and P2's character on the right colored orange (with the exception of [[Karate Man Combos!#Two-Player|Karate Man]], where they are purple instead). Games like [[Fork Lifter#Two-Player|Fork Lifter]] and [[Tambourine#Two-Player|Tambourine]] also manipulate where elements are placed so each player has a fair playing area, while games like [[Micro-Row 2#Two-Player|Micro-Row]] and [[Flipper-Flop 2#Two-Player|Flipper-Flop]] add more characters around the players. In some games, there are sections where only one of the two players is required to play. Both players take turns doing the [[Practice]] alone before playing the real game.


At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the One Player versions, there are no result comments or epilogues and the game simply gives the players their [[Rank]].
At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the one-player versions, there are no result comments or epilogues and the game simply gives the players their [[Rank]].


Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Endless Games#Two-Player Endless Games|Two-Player Endless Games]]. [[Perfect Campaign|Perfect Campaigns]] do not appear in this mode.
Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Endless Games#Two-Player Endless Games|Two-Player Endless Games]]. [[Perfect Campaign]]s do not appear in this mode.
{| width="100%" border="1" style="border-collapse:collapse"
{| width="100%" border="1" style="border-collapse:collapse"
|- bgcolor="#fff7f7"
|- bgcolor="#fff7f7"
Line 103: Line 104:
|}
|}
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All four players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive.
Although there aren't any two-player games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive.
==Trivia==
==Trivia==
*All of the long version games available in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that also have an arrange version (and [[File:TempoUpExtra6.png|72px]] version) have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]].
*All of the long version games available in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that also have an arrange version (and [[File:TempoUpExtra6.png|72px]] version) have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]].
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix|Remixes]], and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple Nintendo 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player.
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix]]es, and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple [[wikipedia:Nintendo 3DS|Nintendo 3DS]] systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player.
*Internally, the Two-Player games in ''[[Rhythm Heaven Fever]]'' work as three versions of the respective games (P1's practice, P2's practice and the real game with both players).  
*Internally, the Two-Player games in ''[[Rhythm Heaven Fever]]'' work as three versions of the respective games (P1's practice, P2's practice and the real game with both players).  
**A version of [[See-Saw]] where Player 2 controls [[See and Saw|the inspector on the left]] went unused. Notably, the camera doesn't follow [[See and Saw]] as they make high jumps<ref>[https://www.youtube.com/watch?v=hrf8ZzsxwmQ Video of See-Saw with the Two-Player mode enabled]</ref>.
**A version of [[See-Saw]] where P2 controls [[See and Saw|the inspector on the left]] goes unused. Notably, the camera doesn't follow [[See and Saw]] as they make high jumps<ref>[https://www.youtube.com/watch?v=hrf8ZzsxwmQ Video of See-Saw with the Two-Player mode enabled]</ref>.
==In Other Languages==
==In Other Languages==
===Rhythm Tengoku (Arcade)===
===''[[Rhythm Tengoku (Arcade)]]''===
{{Lang
{{Lang
|jp=2人で遊ぶ<br>2人プレイ
|jp=2人で遊ぶ<br>2人プレイ
|rojp=2-Ri de Asobu<br>2-Ri Purei
|rojp=2-Ri de Asobu<br>2-Ri Purei
|mnjp=Play with 2 People<br>2 Player}}
|mnjp=Play with 2 People<br>2 Player}}
===Rhythm Heaven Fever===
===''[[Rhythm Heaven Fever]]''===
{{Lang
{{Lang
|jp=2人プレイコーナー<ref>"2人プレイコーナーへようこそ!" ~ ''Minna no Rhythm Tengoku''</ref>
|jp=2人プレイコーナー<ref>"2人プレイコーナーへようこそ!" ~ ''[[Minna no Rhythm Tengoku]]''</ref>
|rojp=2-Ri Purei Kōnā
|rojp=2-Ri Purei Kōnā
|mnjp=2 Player Corner
|mnjp=2 Player Corner
|us=Two-player menu<ref>"Welcome to the two-player menu!" ~ ''Rhythm Heaven Fever''</ref>
|us=Two-player menu<ref>"Welcome to the two-player menu!" ~ ''[[Rhythm Heaven Fever]]''</ref>
|uk=Dual Play Menu<ref>"Welcome to the Dual Play Menu!" ~ ''Beat the Beat: Rhythm Paradise''</ref>
|uk=Dual Play Menu<ref>"Welcome to the Dual Play Menu!" ~ ''[[Beat the Beat: Rhythm Paradise]]''</ref>
|fr=Jeux à deux<ref>"Voici les jeux à deux !" ~ ''Beat the Beat: Rhythm Paradise''</ref>
|fr=Jeux à deux<ref>"Voici les jeux à deux !" ~ ''[[Beat the Beat: Rhythm Paradise]]''</ref>
|mnfr=Games for two
|mnfr=Games for two
|du=Duett-Modus<ref>"Willkommen beim Duett-Modus!" ~ ''Beat the Beat: Rhythm Paradise''</ref>
|du=Duett-Modus<ref>"Willkommen beim Duett-Modus!" ~ ''[[Beat the Beat: Rhythm Paradise]]''</ref>
|mndu=Duet Mode
|mndu=Duet Mode
|es=Juegos a dobles<ref>"¡Estos son los Juegos a dobles!" ~ ''Beat the Beat: Rhythm Paradise''</ref>
|es=Juegos a dobles<ref>"¡Estos son los Juegos a dobles!" ~ ''[[Beat the Beat: Rhythm Paradise]]''</ref>
|mnes=Doubles Games
|mnes=Doubles Games
|it=Modalità per 2 giocatori<ref>"Ti do il benvenuto alla modalità per 2 giocatori!" ~ ''Beat the Beat: Rhythm Paradise''</ref>
|it=Modalità per 2 giocatori<ref>"Ti do il benvenuto alla modalità per 2 giocatori!" ~ ''[[Beat the Beat: Rhythm Paradise]]''</ref>
|mnit=2 Player mode
|mnit=2 Player mode
|kr=2인 플레이 코너<ref>"2인 플레이 코너에 어서 오세요!" ~ ''Rhythm World Wii''</ref>
|kr=2인 플레이 코너<ref>"2인 플레이 코너에 어서 오세요!" ~ ''[[Rhythm World Wii]]''</ref>
|rokr=2in Peullei Koneo
|rokr=2in Peullei Koneo
|mnkr=2 Player Corner}}
|mnkr=2 Player Corner}}
==References==
==References==
<references />
<references/>
{{Game Navigation}}
{{Game Navigation}}
{{RT}}
{{RT}}
{{RHF}}
{{RHF}}
{{RHM}}
{{RHM}}
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
25,127

edits

Navigation menu