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(I put that Built to Scale's name comes from the phrase "built to scale" as well as "musical scale".) |
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|bpm=98 - 131.9 | |bpm=98 - 131.9 | ||
|number=[[File:ConsoleDS Icon.png|20px]] 1 | |number=[[File:ConsoleDS Icon.png|20px]] 1 | ||
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Built to Scale | |gift=[[File:ConsoleDS Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Built to Scale]] | ||
|stage={{Stage|DSstage1}}}} | |stage={{Stage|DSstage1}}}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st [[Rhythm Game]] in ''[[Rhythm Heaven]]''. | {{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st [[Rhythm Game]] in ''[[Rhythm Heaven]]''. | ||
The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Built to Scale Gameplay.png|thumb]] | [[File:Built to Scale Gameplay.png|thumb]] | ||
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals. | The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals. | ||
==Controls== | ==Controls== | ||
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}} | {{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink.|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.|Miss...= The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}} | {{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink.|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results | ||
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==Trivia== | ==Trivia== | ||
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games. | *This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games. | ||
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series | *This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in [[Rhythm Heaven Megamix]]. | ||
*This game is the first 3D game in the series. | *This game is the first 3D game in the series. | ||
*This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make. | *This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make. | ||
==Video== | ==Video== | ||
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] | [[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]] |
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