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|Debut = Rhythm Heaven|Number = 1|Reward = Built to Scale song|BPM = 139|Song = Built to Scale | |Debut = Rhythm Heaven|Number = 1|Reward = Built to Scale song|BPM = 139|Song = Built to Scale | ||
|song = Built to Scale}} | |song = Built to Scale}} | ||
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] | {{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". | [[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win. | ||
==Controls== | ==Controls== | ||
* Flick: Shoot Rod | * Flick: Shoot Rod | ||
==Timing Notes== | ==Timing Notes== | ||
* Hit: The rod hits both squares and connects them. | * Hit: The rod hits both squares and connects them with a satisfying clink sound. | ||
* Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt (Barely counts as a miss). | * Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt (Barely counts as a miss). | ||
* Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. | * Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them. |
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