Screwbot Factory 2: Difference between revisions

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Tag: rte-source
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The game is mechanically the same as the original; The player needs to screw on the [[Screwbots|Screwbot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely black out, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well.
The game is mechanically the same as the original; The player needs to screw on the [[Screwbots|Screwbot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely black out, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well.
==Hit or Miss==
*Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots.
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes it stick a sideways position, with the robot frowning. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance.
*Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late causes it to fall over. Barely screwing on the robot's head causes it to fall over. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it fall over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.
==Controls==
==Controls==
*A or B = Nudge claw (useless)
*A or B = Nudge claw (useless)
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