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(moved some trivia to the main side, other tune ups too. I could have sworn I did this before, is my memory failing me?) |
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In ''[[Rhythm Heaven Megamix]]'', the Perfect Campaign first opens up after clearing two towers in [[Lush Woods]]. The [[Perfect Campaign Headquarters]] can be found at the entrance to [[Challenge Land]], with the Challenge button on the Touch Screen showing a {{color|#9E840D|P}} icon when a campaign is going on<ref>"When a campaign is going on... you'll see a {{color|#9E840D|P}} icon on the Challenge button." ~ [[Rupert]], ''[[Rhythm Heaven Megamix]]''</ref>. A campaign starts after every two games played, if an eligible game is available. | In ''[[Rhythm Heaven Megamix]]'', the Perfect Campaign first opens up after clearing two towers in [[Lush Woods]]. The [[Perfect Campaign Headquarters]] can be found at the entrance to [[Challenge Land]], with the Challenge button on the Touch Screen showing a {{color|#9E840D|P}} icon when a campaign is going on<ref>"When a campaign is going on... you'll see a {{color|#9E840D|P}} icon on the Challenge button." ~ [[Rupert]], ''[[Rhythm Heaven Megamix]]''</ref>. A campaign starts after every two games played, if an eligible game is available. | ||
The Perfect Campaign does not appear in the [[Rhythm Tengoku/Arcade|arcade version of ''Rhythm Tengoku'']]. Instead, [[Perfect]]s are a regularly obtainable rank. If the player plays perfectly, halfway through the game the "Go for a Perfect!" icon appears at the bottom of the screen. | |||
==Go For a Perfect!== | ==Go For a Perfect!== | ||
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In ''[[Rhythm Tengoku]]'', the gifts received are [[Rhythm Shiryō-Shitsu|letters]], [[Studio|songs]] and [[Studio#Drums List|drums]]. They can be accessed through the [[Rhythm Shiryō-Shitsu]] and the [[Studio]] on the [[Menu]]. Obtaining all 48 [[Perfect]]s unlocks the rest of the songs in the [[Studio]]. | In ''[[Rhythm Tengoku]]'', the gifts received are [[Rhythm Shiryō-Shitsu|letters]], [[Studio|songs]] and [[Studio#Drums List|drums]]. They can be accessed through the [[Rhythm Shiryō-Shitsu]] and the [[Studio]] on the [[Menu]]. Obtaining all 48 [[Perfect]]s unlocks the rest of the songs in the [[Studio]]. | ||
In ''[[Rhythm Tengoku (Arcade)]]'', the only rewards ever given are an updated icon on the Game Select and being able to pass onto the next [[Rhythm Game]], as [[Rhythm Shiryō-Shitsu|letters]] and the [[Studio]] do not exist in this version. | |||
In ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', the gifts received are [[Music List|songs]], and [[Reading Material (Rhythm Heaven)|lett]][[Reading Material (Rhythm Heaven Fever)|ers]]. They can be accessed at the [[Café]]. Obtaining all 50 [[Perfect]]s unlocks the rest of the songs and letters, and, in the latter game, [[Endless Remix]]. | In ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', the gifts received are [[Music List|songs]], and [[Reading Material (Rhythm Heaven)|lett]][[Reading Material (Rhythm Heaven Fever)|ers]]. They can be accessed at the [[Café]]. Obtaining all 50 [[Perfect]]s unlocks the rest of the songs and letters, and, in the latter game, [[Endless Remix]]. | ||
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==Trivia== | ==Trivia== | ||
*In ''[[Rhythm Tengoku]]'', all unnecessary inputs during a Perfect Campaign are penalized, and end the Perfect run. This is not the case in later games, though some [[Rhythm Games]] count unnecessary inputs as a miss in general. | *In ''[[Rhythm Tengoku]]'', all unnecessary inputs during a Perfect Campaign are penalized, and end the Perfect run. This is not the case in later games, though some [[Rhythm Games]] count unnecessary inputs as a miss in general. | ||
*In ''[[Rhythm Heaven]]'' exclusively, slightly mistiming an input in [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]] and [[Lockstep]] (and their appearances in [[Remix]]es and arrange versions), while still regarded as a miss, does not end the Perfect Campaign. | |||
*In ''[[Rhythm Heaven]]'', slightly mistiming an input in [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]] and [[Lockstep]] (and their appearances in [[Remix]]es and arrange versions), while still regarded as a miss, does not end the Perfect Campaign | |||
*The [[Barista]] loves the thrill of going for a Perfect<ref>"Personally, I love that feeling--all that extra tension when you play..." ~ [[Barista]], ''[[Rhythm Heaven Fever]]''</ref>. He also tenses up while playing them<ref>"Congratulations! I'm impressed. With me, I tense right up when I'm playing. Gives me the worst shoulder ache..." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. | *The [[Barista]] loves the thrill of going for a Perfect<ref>"Personally, I love that feeling--all that extra tension when you play..." ~ [[Barista]], ''[[Rhythm Heaven Fever]]''</ref>. He also tenses up while playing them<ref>"Congratulations! I'm impressed. With me, I tense right up when I'm playing. Gives me the worst shoulder ache..." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. | ||
*Normally, Perfect Campaigns can only start on [[Rhythm Games]] in the main section of the Game Select. However, there are some instances where games outside of this can be played during a campaign: | |||
**[[Airboarder]] during [[Remix 10 (DS)|Remix 10]] can be played on a campaign normally. It reappears as a regular [[Rhythm Game]] in ''[[Rhythm Heaven Megamix]]'', where it can be hosted for a Perfect as well. | |||
**[[Night Walk (Wii)|Night Walk]] in [[Remix 10 (Wii)|Remix 10]] of ''[[Rhythm Heaven Fever]]'' can also be hosted for a Perfect Campaign. | |||
**The [[Extra Games]] are also remakes of existing games from ''[[Rhythm Tengoku]]'', which later appear in ''[[Rhythm Heaven Megamix]]''. They can be hosted on the Perfect Campaign in both games. | |||
**[[Sick Beats]], [[Coin Toss]], [[Clap Trap]], and the [[Introduction#Introduction|Introduction]] can all be played in [[Final Remix]], which can also be Perfected. | |||
==In Other Languages== | ==In Other Languages== | ||
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