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Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>. | Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>. | ||
At some point, he became the main character in a movie called "Karate Joe vs. | At some point, he became the main character in a movie called "Karate Joe vs. the Monster", which should be coming to a multiplex near you<ref>"Coming soon to a multiplex near you!" ~ Description for [[Karate Joe vs. the Monster]] in ''[[Rhythm Heaven Megamix]]''</ref>. | ||
===Other Appearances=== | ===Other Appearances=== | ||
In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, with a confident look on his face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px|link=Karateka Tempo Up!]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match, with the outcome of the match depending on how well the player did in the game. | In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, with a confident look on his face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px|link=Karateka Tempo Up!]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match, with the outcome of the match depending on how well the player did in the game. | ||
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