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!style="width:50%;" align="left" valign="top"|However, the act of releasing the button in time with the rhythm was surprisingly strict and hard to understand. We thought, "This won't be very satisfying to play," so we scrapped it from the final version. It was a fun idea, though. (laughs) | !style="width:50%;" align="left" valign="top"|However, the act of releasing the button in time with the rhythm was surprisingly strict and hard to understand. We thought, "This won't be very satisfying to play," so we scrapped it from the final version. It was a fun idea, though. (laughs) | ||
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!style="width:50%;" align="left" valign="top"|[[File: | !style="width:50%;" align="left" valign="top"|[[File:Artwork GBA Notes.png|250px|link=]] | ||
!style="width:50%;" align="left" valign="top"|[[File: | !style="width:50%;" align="left" valign="top"|[[File:Artwork GBA Notes.png|250px|link=]] | ||
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!style="width:50%;" align="left" valign="top"|ちなみにボツになった<br>リズムゲームは全部で20個以上もあるのですが、<br>そのなかには、<br>このようなタイトルの作品がありました。 | !style="width:50%;" align="left" valign="top"|ちなみにボツになった<br>リズムゲームは全部で20個以上もあるのですが、<br>そのなかには、<br>このようなタイトルの作品がありました。 | ||