Polyrhythm: Difference between revisions

seems as if the results screen breaks when more than two exclamations are used, that should really be fixed
(added arcade video)
(seems as if the results screen breaks when more than two exclamations are used, that should really be fixed)
 
(9 intermediate revisions by 2 users not shown)
Line 8: Line 8:
|explain=十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|explain=十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|titleEN=Polyrhythm
|titleEN=Polyrhythm
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red things coming!}}
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red objects coming!}}
{{RhythmGame
{{RhythmGame
|name=ポリリズム
|name=ポリリズム
Line 21: Line 21:
[[File:Screenshot GBA Polyrhythm.png|thumb]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using and for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using {{button|GBA|Pad}} and {{button|GBA|A}} for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
==Controls==
==Controls==
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=The rod bounces to the next block. A crowd cheers if it bounces through all of them.
|just=The Akai Mono bounces to the next block on the beat. A crowd cheers if it bounces through all of them.
|miss=The rod bounces on a little early or a little late.
|miss=The Akai Mono bounces to the next block slightly off the beat.
|through=The rod crashes into a wall and explodes.}}
|through=The Akai Mono falls off the block and crashes into a wall, exploding.}}
==Results==
==Results==
{{Results
{{Results
Line 45: Line 45:
|OK=どんどん 赤いモノを 生産だ!
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|NG alt=Red objects, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|OK alt=We are producing more and more red objects!
|HI alt=Producing red things like mad!!}}
|HI alt=Producing red objects like mad!!}}
{{Epilogue
{{Epilogue
|Console=Arcade
|Console=Arcade
Line 53: Line 53:
|OK=どんどん 赤いモノを 生産だ!
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|NG alt=Red objects, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|OK alt=We are producing more and more red objects!
|HI alt=Producing red things like mad!!}}
|HI alt=Producing red objects like mad!!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Line 63: Line 63:
==Video==
==Video==
{{#ev:youtube|jJGVz0DHxy8||inline}}
{{#ev:youtube|jJGVz0DHxy8||inline}}
{{#ev:youtube|V7aG3eHci4s||inline}}
{{#ev:youtube|8x0SM_0eAus||inline}}
 
==Trivia==
==Trivia==
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
2,645

edits