Two-Player Menu: Difference between revisions

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==''[[Rhythm Tengoku (Arcade)]]''==
==''[[Rhythm Tengoku (Arcade)]]''==
{{Eigo}}
{{Eigo}}
[[File:2PMenuArcade.png|thumb]]
[[File:Screenshot Arcade 2 Player Menu.png|thumb]]
In the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the {{Nihongo|2 Player|2人プレイ|2-Ri Purei}} games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay).
In the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the {{Nihongo|2 Player|2人プレイ|2-Ri Purei}} games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay).


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Instead of the games' respective [[Practice]] sessions, there are new "How to Play" demonstrations before each 2P game (with the odd exception of [[Rat Race]], which plays its [[practice]] as well, and the more understandable exception of [[Ninja Bodyguard]]'s opening cutscene), including the arrange versions which usually don't have one if there is nothing new to show. The Extra stage does not include these explanations, however.
Instead of the games' respective [[Practice]] sessions, there are new "How to Play" demonstrations before each 2P game (with the odd exception of [[Rat Race]], which plays its [[practice]] as well, and the more understandable exception of [[Ninja Bodyguard]]'s opening cutscene), including the arrange versions which usually don't have one if there is nothing new to show. The Extra stage does not include these explanations, however.


[[File:Screenshot 12.jpg|thumb]]
[[File:Screenshot Arcade 2 Player Compatibility.jpg|thumb]]
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogue appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] [[Rank]]. After clearing a Stage, the two players get taken to the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]] to test the two players' compatibility. The machine fills up the heart shape in a clockwise fashion as the score rises, and plays the themes for [[Try Again]], [[OK]] and [[Superb]] and an excerpt of [[Staff Credits]] depending on the score. It can also go above 100%, in which case the lights around the heart are used to keep track. The two players also go on to record their flow scores if they're high enough, like in the 1 Player version.
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogue appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] [[Rank]]. After clearing a Stage, the two players get taken to the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]] to test the two players' compatibility. The machine fills up the heart shape in a clockwise fashion as the score rises, and plays the themes for [[Try Again]], [[OK]] and [[Superb]] and an excerpt of [[Staff Credits]] depending on the score. It can also go above 100%, in which case the lights around the heart are used to keep track. The two players also go on to record their flow scores if they're high enough, like in the 1 Player version.
{{StageExplainArcade
{{StageExplainArcade
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Prologue Arcade Spaceball Extra.png|[[Air Batter 2P Tempo Up!|Air Batter 2P]] [[File:TempoUpExtra4.png|72px]]
Prologue Arcade Spaceball Extra.png|[[Air Batter 2P Tempo Up!|Air Batter 2P]] [[File:TempoUpExtra4.png|72px]]
</gallery>
</gallery>
==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
[[File:2PMenuWii.png|thumb]]
[[File:2PMenuWii.png|thumb]]

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