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==Gameplay== | ==Gameplay== | ||
[[File:Screenshot DS Karate Man 2.png|thumb]] | [[File:Screenshot DS Karate Man 2.png|thumb]] | ||
[[Karate Joe]] continues training his kicks. The game's main change is a new color | [[Karate Joe]] continues training his kicks. The game's main change is a new color palette, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, [[Karate Joe]] makes a confident face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated. | ||
==Controls== | ==Controls== | ||
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}} | {{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}} | ||
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==Trivia== | ==Trivia== | ||
*The face [[Karate Joe]] makes after a successful kick was originally from [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]''. It returns in the [[Remix 9]]s of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]''. | *The face [[Karate Joe]] makes after a successful kick was originally from [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]''. It returns in the [[Remix 9]]s of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]''. | ||
*In the [[OK]] and [[Superb]] epilogue, | *In the [[OK]] and [[Superb]] epilogue, a member of [[The Dazzles (characters)|the Dazzles]] makes a cameo alongside the [[Barista]]. | ||
==Development History== | ==Development History== | ||
{{Main|Karate Man 2/Development}} | {{Main|Karate Man 2/Development}} | ||
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