Rhythm Heaven (series): Difference between revisions

Jump to navigation Jump to search
m
→‎Conception: to match what i did here, and i did this since i think it gives more context to the image this way
m (Undo revision 90474 by Tailx (talk) the space is there in the introduction video's title)
m (→‎Conception: to match what i did here, and i did this since i think it gives more context to the image this way)
Line 2: Line 2:
==Conception==
==Conception==
{{Main|Rhythm Tengoku/Development}}
{{Main|Rhythm Tengoku/Development}}
[[File:Interview 2008-07-11 Vol. 2 Photo 01.png|frameless|right]]
[[File:Interview 2008-07-11 Vol. 2 Photo 01.png|thumb|[[generasia:Tsunku|Tsunku♂]]'s project proposal]]
In 2004, [[generasia:Tsunku|Tsunku♂]] brought in a proposal and conception for what would eventually become ''[[Rhythm Tengoku]]''. He was influenced by his dissatisfaction with "sound games" which involved pressing buttons at specific times but not actual rhythm. He initially envisioned it as potentially being early childhood software to hone in the rhythmic sense of Japanese people, or rhythm training software for karaoke lovers. The game proved to be very popular in Japan, and the sequel, ''[[Rhythm Heaven]]'', would bring the series internationally.
In 2004, [[generasia:Tsunku|Tsunku♂]] brought in a proposal and conception for what would eventually become ''[[Rhythm Tengoku]]''. He was influenced by his dissatisfaction with "sound games" which involved pressing buttons at specific times but not actual rhythm. He initially envisioned it as potentially being early childhood software to hone in the rhythmic sense of Japanese people, or rhythm training software for karaoke lovers. The game proved to be very popular in Japan, and the sequel, ''[[Rhythm Heaven]]'', would bring the series internationally.
{{clear}}
{{clear}}

Navigation menu