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The game starts with a skippable "[[Practice]]" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo. | The game starts with a skippable "[[Practice]]" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo. | ||
==Controls== | ==Controls== | ||
{{Controls| | {{Controls|Aw=Punch/dodge punches|A+B=Kick/dodge kicks}} | ||
==Rounds== | ==Rounds== | ||
{|class="wikitable" align="center" style="width:100%" | {|class="wikitable" align="center" style="width:100%" | ||