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In ''[[Rhythm Heaven Megamix]]'', every single game, regardless of origin, uses a chiptune version of their song during their practice section and also need a specified amount of completed sets with a counter to advance, much like in ''[[Rhythm Heaven Fever]]''. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game shows a {{Nihongo|Rhythm Help Display|お助けリズム表示|Otasuke Rhythm Hyōji}} of the current set if the player spends too long during the practice, showing the rhythm in a handy visual format<ref>"Oh, hey--if you ever have a hard time when you're practicing for a rhythm game... remember that {{Color|#E40000|Rhythm Help Display}} will appear on the Touch Screen. It shows you the timing and the rhythm in a handy {{Color|#0E006F|visual format}}. You'll probably find it handy when you're just getting started, but... eventually you'll "feel" the rhythm without the need for visual cues. I understand some people even play rhythm games with their eyes closed! Something to think about, anyway. See you around." ~ [[Barista]], ''[[Rhythm Heaven Megamix]]''</ref>, though this is only available for games in [[Earth World]]. | In ''[[Rhythm Heaven Megamix]]'', every single game, regardless of origin, uses a chiptune version of their song during their practice section and also need a specified amount of completed sets with a counter to advance, much like in ''[[Rhythm Heaven Fever]]''. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game shows a {{Nihongo|Rhythm Help Display|お助けリズム表示|Otasuke Rhythm Hyōji}} of the current set if the player spends too long during the practice, showing the rhythm in a handy visual format<ref>"Oh, hey--if you ever have a hard time when you're practicing for a rhythm game... remember that {{Color|#E40000|Rhythm Help Display}} will appear on the Touch Screen. It shows you the timing and the rhythm in a handy {{Color|#0E006F|visual format}}. You'll probably find it handy when you're just getting started, but... eventually you'll "feel" the rhythm without the need for visual cues. I understand some people even play rhythm games with their eyes closed! Something to think about, anyway. See you around." ~ [[Barista]], ''[[Rhythm Heaven Megamix]]''</ref>, though this is only available for games in [[Earth World]]. | ||
Practice can be skipped by pausing the game and choosing "Skip". Games without a practice are noted with [[File:NoPractice3DS.png|link=]] beneath their description. After the [[Rhythm Game]] has been completed once, the player can press | Practice can be skipped by pausing the game and choosing "Skip". Games without a practice are noted with [[File:NoPractice3DS.png|link=]] beneath their description. After the [[Rhythm Game]] has been completed once, the player can press to skip the prologue directly into the practice (if any) or to skip directly to the real game. Like before, some new games have a different appearance during practice, such as the background in [[Animal Acrobat]] and [[Jungle Gymnast]] consisting of simple squares as opposed to the more involved backgrounds in the real thing. | ||
Unlike previous games, going through the practice always fades out at the end, and then fades in for the real thing, regardless if the practice session has a unique appearance or not. Each returning game otherwise has their practice play out more or less how it did in the original games. [[Spaceball]], [[Sick Beats]], [[Bunny Hop]], and [[Night Walk]] now have a proper practice section, and others from ''[[Rhythm Tengoku]]'' such as [[Bouncy Road]] are modified to have a more detailed explanation. [[Spaceball]]'s original loop is now a fixed amount of baseballs, [[Sneaky Spirits]] now requires the player to hit a ghost once to advance, and [[Ninja Bodyguard]] receives a practice session in addition to the original's cutscene, which now only plays if the player goes through the practice. | Unlike previous games, going through the practice always fades out at the end, and then fades in for the real thing, regardless if the practice session has a unique appearance or not. Each returning game otherwise has their practice play out more or less how it did in the original games. [[Spaceball]], [[Sick Beats]], [[Bunny Hop]], and [[Night Walk]] now have a proper practice section, and others from ''[[Rhythm Tengoku]]'' such as [[Bouncy Road]] are modified to have a more detailed explanation. [[Spaceball]]'s original loop is now a fixed amount of baseballs, [[Sneaky Spirits]] now requires the player to hit a ghost once to advance, and [[Ninja Bodyguard]] receives a practice session in addition to the original's cutscene, which now only plays if the player goes through the practice. |
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