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[[File:Screenshot GBA Rhythm-kan Check.png|thumb]] | [[File:Screenshot GBA Rhythm-kan Check.png|thumb]] | ||
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Check|リズム感チェック|Sense of Rhythm Check}} machine which has a button on top. There are three tests: | When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Check|リズム感チェック|Sense of Rhythm Check}} machine which has a button on top. There are three tests: | ||
*Press | *Press to the beat | ||
*Press | *Press after a countdown from 7 | ||
*Press | *Press to the beat again, but with a rhythm. | ||
The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the [[Menu]]. | The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the [[Menu]]. | ||
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When the player starts a new save file in ''[[Rhythm Heaven Fever]]'', they play the {{Nihongo|Rhythm Test|リズム感チェック|Rhythm-kan Check}}, which is a modified version of [[Rhythm-kan Check]] from ''[[Rhythm Tengoku]]''. | When the player starts a new save file in ''[[Rhythm Heaven Fever]]'', they play the {{Nihongo|Rhythm Test|リズム感チェック|Rhythm-kan Check}}, which is a modified version of [[Rhythm-kan Check]] from ''[[Rhythm Tengoku]]''. | ||
When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing | When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing to a steady beat the game provides on a screen. | ||
After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect. | After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect. | ||
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press | After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help. | ||
After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing | After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing + together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends. | ||
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available. | Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available. | ||
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In the beginning the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction. | In the beginning the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction. | ||
Here, the player, represented by a [[miiwiki:Mii|Mii]], can try drumming. After hitting the drum a few times with | Here, the player, represented by a [[miiwiki:Mii|Mii]], can try drumming. After hitting the drum a few times with or a {{Color|#0EB60E|tap}}, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues. | ||
It can be replayed at the [[Café]] by selecting {{Nihongo|Play Intro|手ほどきで | It can be replayed at the [[Café]] by selecting {{Nihongo|Play Intro|手ほどきで | ||
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{{Main|Endless Remix/Development}} | {{Main|Endless Remix/Development}} | ||
==References== | ==References== | ||
<references /> | <references/> | ||
{{RT}} | {{RT}} | ||
{{RH}} | {{RH}} |
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