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==''[[Rhythm Tengoku]]''== | ==''[[Rhythm Tengoku]]''== | ||
Several ideas for [[Rhythm Games]] that were not implemented in the final version of ''[[Rhythm Tengoku]]'' are known to exist. It is mentioned that there are over 20 games cut from the game, which are listed below<ref>[https://www.1101.com/nintendo/rythm_heaven2/07.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. These games were rejected because regardless of how well-made they are, if the rhythm doesn't feel right, they had to go<ref>"When we made Rhythm Tengoku for the Game Boy Advance, a large number of the individual rhythm games got rejected. Even if one was well-made, the theme was rhythm, so if it didn't feel right, the whole thing had to go." [[niwanetwork:Satoru Iwata|Satoru Iwata]] ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/4/ Iwata Asks - Rhythm Heaven - Page 5]</ref>. Some games have remnants in the final game, while others were removed completely. | Several ideas for [[Rhythm Games]] that were not implemented in the final version of ''[[Rhythm Tengoku]]'' are known to exist. It is mentioned that there are over 20 games cut from the game, which are listed below<ref>[https://www.1101.com/nintendo/rythm_heaven2/07.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. These games were rejected because regardless of how well-made they are, if the rhythm doesn't feel right, they had to go<ref>"When we made Rhythm Tengoku for the Game Boy Advance, a large number of the individual rhythm games got rejected. Even if one was well-made, the theme was rhythm, so if it didn't feel right, the whole thing had to go." [[niwanetwork:Satoru Iwata|Satoru Iwata]] ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/4/ Iwata Asks - Rhythm Heaven - Page 5]</ref>. Some games have remnants in the final game, while others were removed completely. | ||
*{{Nihongo|Shibaku|「しばく」| | *{{Nihongo|Shibaku|「しばく」|Smack}}: The player would press a button to swing a stick to smack things, then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be unexpectedly difficult to understand, leading to the game being cut<ref>"ボタンを押すとキャラクターが棒を振って、さらにボタンを離すとその振った棒を戻す。その棒の動きで、ものを「しばく」というリズムゲームがあったんです。 しかし、リズムに合わせてボタンを離すという行為が意外とシビアでわかりにくかったんですよね。「これは遊んでいても気持ちよくないだろう」ということで、製品版には入れずにボツにしたんです。ネタとしてはおもしろかったんですけど(笑)。 ちなみにボツになったリズムゲームは全部で20個以上もあるのですが、そのなかには、このようなタイトルの作品がありました。" (When the button is pressed, the character swings a stick, and when you release the button, the stick returns to its original position. There was a rhythm game in which you "smack" objects by moving the stick. However, the act of releasing the button in time with the rhythm was surprisingly strict and hard to understand. We thought, "This won't be very satisfying to play," so we scrapped it from the final version. It was a fun idea, though. (laughs) Incidentally, there were more than 20 rhythm games that were scrapped in total, and among those there were names like these.) ~ [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]], [https://www.1101.com/nintendo/rythm_heaven2/07.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. [[Ninja Bodyguard]] in [[Remix 5 (GBA)|Remix 5]] and [[Ninja no Shison]] show [[Tanaka|a character]] that slices rocks with a stick, which may have been inspired by this idea. | ||
*{{Nihongo|Kuma|『くま』|Bear}}: This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for [[Iai Giri]]. | *{{Nihongo|Kuma|『くま』|Bear}}: This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for [[Iai Giri]]. | ||
*{{Nihongo|Fighter|『ファイター』|Faitā}} | *{{Nihongo|Fighter|『ファイター』|Faitā}} | ||