Samurai Slice 2: Difference between revisions

→‎Timing Display: Added additional information about the timing display.
m (korean romanization edit)
(→‎Timing Display: Added additional information about the timing display.)
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During the first wave of monsters, snow starts falling, followed by black feathers. The game then covers the screen to show the story so far, showing a [[Bunny Man|businessman]] carrying home a stuffed bunny for his daughter, which a monster swoops in and steals. The samurai appears before him, and proceeds to chase the monsters to retrieve the bunny. After this, a storm appears as the game nears the end. The very last monster is the one carrying the bunny. After it, the text "The End" appears on screen, which the samurai can slice if he so chooses. In the background, a sign reading "LIVE MUSIC" (or "JAZZ" in ''[[Beat the Beat: Rhythm Paradise]]'') flashes in time with the hits.
During the first wave of monsters, snow starts falling, followed by black feathers. The game then covers the screen to show the story so far, showing a [[Bunny Man|businessman]] carrying home a stuffed bunny for his daughter, which a monster swoops in and steals. The samurai appears before him, and proceeds to chase the monsters to retrieve the bunny. After this, a storm appears as the game nears the end. The very last monster is the one carrying the bunny. After it, the text "The End" appears on screen, which the samurai can slice if he so chooses. In the background, a sign reading "LIVE MUSIC" (or "JAZZ" in ''[[Beat the Beat: Rhythm Paradise]]'') flashes in time with the hits.
==Controls==
==Controls==
{{Controls|A=Slice|A+Bh=Whirlwind Slice|A+Br=End Whirlwind Slice}}
{{Controls|Aw=Slice|A+Bh=Whirlwind Slice|A+Br=End Whirlwind Slice}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=The player slices the monsters in half. Interestingly, the end of a whirlwind slice is counted as a perfect input even though the player does not need to release the button at the right time.
|just=The player slices the monsters in half, and the sign in the bottom right corner lights up briefly. Interestingly, the end of a whirlwind slice is counted as a perfect input even though the player does not need to release the button at the right time.
|miss=The player grazes the monster, making it fly away. When facing a group of monsters, the first one is grazed, and the samurai does not yell at the end.
|miss=The player grazes the monster, making it fly away. When facing a group of monsters, the first one is grazed, and the samurai does not yell at the end.
|through=The monster strikes the player, knocking them over. Any missed monsters in a group latch onto the samurai and bite him.}}
|through=The monster strikes the player, knocking them over. Any missed monsters in a group latch onto the samurai and bite him.}}
==Results==
==Results==
{{Results
{{Results