Rhythm Heaven (series): Difference between revisions

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(Adding a conception section, as well as a blog post about the 17th anniversary.)
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[[File:Concept Art GBA Proposal.jpg|thumb]]
[[File:Concept Art GBA Proposal.jpg|thumb]]
In 2004, [[generasia:Tsunku|Tsunku♂]] brought in a proposal and conception for what would eventually become ''[[Rhythm Tengoku]]''. He was influenced by his dissatisfaction with "sound games" which involved pressing buttons at specific times but not actual rhythm. He initially envisioned it as potentially being early childhood software to hone in the rhythmic sense of Japanese people, or rhythm training software for karaoke lovers. The game proved to be very popular in Japan, and the sequel, ''[[Rhythm Heaven]]'', would bring the series internationally.
In 2004, [[generasia:Tsunku|Tsunku♂]] brought in a proposal and conception for what would eventually become ''[[Rhythm Tengoku]]''. He was influenced by his dissatisfaction with "sound games" which involved pressing buttons at specific times but not actual rhythm. He initially envisioned it as potentially being early childhood software to hone in the rhythmic sense of Japanese people, or rhythm training software for karaoke lovers. The game proved to be very popular in Japan, and the sequel, ''[[Rhythm Heaven]]'', would bring the series internationally.
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==''[[Rhythm Tengoku]]''==
==''[[Rhythm Tengoku]]''==
[[File:Screenshot GBA Title.png|thumb]]
[[File:Screenshot GBA Title.png|thumb]]
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