Tap Trial/Development: Difference between revisions

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===Early Builds===
===Early Builds===
[[File:Concept Art GBA Tap Dance.gif|thumb]]
[[File:Concept Art GBA Tap Dance.gif|thumb]]
Director and Chief Programmer [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]] drew the original concept art for [[Tap Trial|Tap Dance]]. Chief Designer [[niwanetwork:Ko Takeuchi|Ko Takeuchi]], who was initially confused by it, would later draw the graphics for the characters based on the specifications, without knowing what kind of game it would be. Despite initial skepticism, he was very satisfied with the result<ref>"ディレクター&チーフプログラマーの大澤が書いた『タップダンズ』の仕様書には、ラクガキみたいな絵が描かれていて正直「何だろうコレ?」って思ったんですよ(笑)。<br>でも、とりあえず指示どおり、キャラクターのグラフィックを作ってみたんですが、それでも、どんなゲームになるかわからなかったし、「おもしろくなるのかな?」と半信半疑だったんです。<br>しかし、ゲームができあがってみると、「なるほど!」と納得し、さらに、そこにつんく♂さんの音楽を乗せてみると、「これはおもしろい!」と痛感したんです。<br>ただたんに、おもしろいだけでなく、いままで遊んだことない感覚のゲームに仕上がったんですよね。そういうこともあって、『タップダンズ』は自分の中で思い入れのあるリズムゲームです。"<br>(Director and Chief Programmer Osawa wrote the specifications for "Tap Dance", and I honestly thought, "What is this?" (laughs).<br>But anyway, I followed the instructions and made the graphics for the characters, but I still didn't know what kind of game it would be, and I wondered if it would be fun. I was skeptical.<br>But when the game was finished, I was convinced. And when I added Tsunku♂'s music to it, I realised that it would be fun! I was keenly aware that it was interesting.<br>It wasn't just interesting, it was a game with a feeling I'd never played before. That's why "Tap Dance" is a rhythm game that I have a strong emotional attachment to.) ~ [[niwanetwork:Ko Takeuchi|Ko Takeuchi]], [https://www.1101.com/nintendo/rythm_heaven2/13.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. The concept art itself appears to match what made it into the final game with only a few minor differences, such as the [[Girl]]'s dress being longer and segmented in the middle (resembling how it looks in the [[Remix 7 (GBA)|Remix 7]] version of the game) and the [[Monkey]]s being very simple stick figures, incidentally resembling [[Play-Yan]], though it is unknown if this was simply a placeholder design. The specifications also suggest that doing two taps would have the trio step with their right foot, the same as doing one tap. They do double taps by stepping with their left foot in the final game.
Director and Chief Programmer [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]] drew the original concept art for [[Tap Trial|Tap Dance]]. Chief Designer [[niwanetwork:Ko Takeuchi|Ko Takeuchi]], who was initially confused by it, would later draw the graphics for the characters based on the specifications, without knowing what kind of game it would be. Despite initial skepticism, he was very satisfied with the result<ref>"ディレクター&チーフプログラマーの大澤が書いた『タップダンズ』の仕様書には、ラクガキみたいな絵が描かれていて正直「何だろうコレ?」って思ったんですよ(笑)。<br>でも、とりあえず指示どおり、キャラクターのグラフィックを作ってみたんですが、それでも、どんなゲームになるかわからなかったし、「おもしろくなるのかな?」と半信半疑だったんです。<br>しかし、ゲームができあがってみると、「なるほど!」と納得し、さらに、そこにつんく♂さんの音楽を乗せてみると、「これはおもしろい!」と痛感したんです。<br>ただたんに、おもしろいだけでなく、いままで遊んだことない感覚のゲームに仕上がったんですよね。そういうこともあって、『タップダンズ』は自分の中で思い入れのあるリズムゲームです。"<br>(Director and Chief Programmer Osawa wrote the specifications for "Tap Dance", and I honestly thought, "What is this?" (laughs).<br>But anyway, I followed the instructions and made the graphics for the characters, but I still didn't know what kind of game it would be, and I wondered if it would be fun. I was skeptical.<br>But when the game was finished, I was convinced. And when I added Tsunku♂'s music to it, I realized that it would be fun! I was keenly aware that it was interesting.<br>It wasn't just interesting, it was a game with a feeling I'd never played before. That's why "Tap Dance" is a rhythm game that I have a strong emotional attachment to.) ~ [[niwanetwork:Ko Takeuchi|Ko Takeuchi]], [https://www.1101.com/nintendo/rythm_heaven2/13.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. The concept art itself appears to match what made it into the final game with only a few minor differences, such as the [[Girl]]'s dress being longer and segmented in the middle (resembling how it looks in the [[Remix 7 (GBA)|Remix 7]] version of the game) and the [[Monkey]]s being very simple stick figures, incidentally resembling [[Play-Yan]], though it is unknown if this was simply a placeholder design. The specifications also suggest that doing two taps would have the trio step with their right foot, the same as doing one tap. They do double taps by stepping with their left foot in the final game.
===Unused Content===
===Unused Content===
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)/Unused Sequences#Tap Trial|Tap Dance's unused sequence}}
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)/Unused Sequences#Tap Trial|Tap Dance's unused sequence}}
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|}
===Unused Content===
===Unused Content===
There is a placeholer background sprite, being a simple green rectangle. A second such sprite exists with the [[Girl]], [[Monkey#Tap Trial|Monkey]]s and [[Giraffe]], likely as a layout test.
There is a placeholder background sprite, being a simple green rectangle. A second such sprite exists with the [[Girl]], [[Monkey#Tap Trial|Monkey]]s and [[Giraffe]], likely as a layout test.


There are unused sprites of the [[Monkey#Tap Trial|Monkey]]'s head blinking, smiling, and facing to the side. These all match up to the sprites of the [[Monkey#Hole in One|Monkey]] in [[Hole in One]], likely used as a reference for this game. There is also what looks to be a long, bent arm, perhaps meant to be part of the triple tap animation. The used arms are much shorter.
There are unused sprites of the [[Monkey#Tap Trial|Monkey]]'s head blinking, smiling, and facing to the side. These all match up to the sprites of the [[Monkey#Hole in One|Monkey]] in [[Hole in One]], likely used as a reference for this game. There is also what looks to be a long, bent arm, perhaps meant to be part of the triple tap animation. The used arms are much shorter.
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Within the prologue file for [[Tap Trial 2]], the text pane has placeholder text naming the game {{Nihongo|スーパータップダンズ|Super Tap Dance}}, matching the name on the prologue in ''[[Rhythm Tengoku]]''.  In ''[[Rhythm Tengoku: The Best+]]'', this is replaced with the name {{Nihongo|スーパータップ|Super Tap}} during gameplay, matching the name on the Game Select in ''[[Rhythm Tengoku]]''.
Within the prologue file for [[Tap Trial 2]], the text pane has placeholder text naming the game {{Nihongo|スーパータップダンズ|Super Tap Dance}}, matching the name on the prologue in ''[[Rhythm Tengoku]]''.  In ''[[Rhythm Tengoku: The Best+]]'', this is replaced with the name {{Nihongo|スーパータップ|Super Tap}} during gameplay, matching the name on the Game Select in ''[[Rhythm Tengoku]]''.


The placeholer background sprites and unused [[Monkey#Tap Trial|Monkey]] sprites from ''[[Rhythm Heaven Fever]]'' also exist in ''[[Rhythm Heaven Megamix]]''.
The placeholder background sprites and unused [[Monkey#Tap Trial|Monkey]] sprites from ''[[Rhythm Heaven Fever]]'' also exist in ''[[Rhythm Heaven Megamix]]''.


[[Tap Trial 2]] contains a remade version of the [[Camel]] from the original replacing the [[Giraffe]], still unused. Interestingly, the camel's legs can be seen on the prologue to [[Tap Trial 2]] in ''[[Rhythm Heaven Megamix]]'', replacing the giraffe's. [[Songbird Remix]] on the other hand has a slightly different version of the [[Giraffe]]'s sprite.
[[Tap Trial 2]] contains a remade version of the [[Camel]] from the original replacing the [[Giraffe]], still unused. Interestingly, the camel's legs can be seen on the prologue to [[Tap Trial 2]] in ''[[Rhythm Heaven Megamix]]'', replacing the giraffe's. [[Songbird Remix]] on the other hand has a slightly different version of the [[Giraffe]]'s sprite.
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