Rhythm Tengoku: Difference between revisions

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*{{Nihongo|[[Rhythm Games]]|リズムゲーム|Rizumu Gēmu}} goes to the Game Select menu, where all of the unlocked Stages and the [[Medal Corner|Omaku Corner]] are accessed.
*{{Nihongo|[[Rhythm Games]]|リズムゲーム|Rizumu Gēmu}} goes to the Game Select menu, where all of the unlocked Stages and the [[Medal Corner|Omaku Corner]] are accessed.
*{{Nihongo|[[Rhythm-kan Check]]|リズム感チェック|Sense of Rhythm Check}} is a replay of the test given at the start of the game. The player can Pause and Quit this time.
*{{Nihongo|[[Rhythm-kan Check]]|リズム感チェック|Sense of Rhythm Check}} is a replay of the test given at the start of the game. The player can Pause and Quit this time.
*{{Nihongo|[[Rhythm Shiryō-Shitsu]]|リズム資料室|Rhythm Data Room/Rhythm Library}} is where the player can read various things, received as a [[Gift]] from the [[Perfect]] Camapaign on certain games.
*{{Nihongo|[[Rhythm Shiryō-Shitsu]]|リズム資料室|Rhythm Data Room/Rhythm Library}} is where the player can read various things, received as a [[Gift]] from the [[Perfect]] Campaign on certain games.
*{{Nihongo|[[Studio]]|スタジオ|Sutajio}} meanwhile allows the player to listen to the music they've received also as [[Gift]]s, as well as drum to them.
*{{Nihongo|[[Studio]]|スタジオ|Sutajio}} meanwhile allows the player to listen to the music they've received also as [[Gift]]s, as well as drum to them.
*{{Nihongo|Options|オプション|Opushon}} is where the player can change their sound preference to "stereo" (for headphones or DS speakers) or "mono" (for GBA speakers), or delete all of their saved game data.
*{{Nihongo|Options|オプション|Opushon}} is where the player can change their sound preference to "stereo" (for headphones or DS speakers) or "mono" (for GBA speakers), or delete all of their saved game data.
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**This is the only game to not have any vocals in its [[Staff Credits]] theme, albeit the English version of [[Classmate]] is also instrumental.
**This is the only game to not have any vocals in its [[Staff Credits]] theme, albeit the English version of [[Classmate]] is also instrumental.
*''Rhythm Tengoku Taikenban'', unsurprisingly, has the data for everything else from the final version. There are however, some things that go unused exclusively in this version.
*''Rhythm Tengoku Taikenban'', unsurprisingly, has the data for everything else from the final version. There are however, some things that go unused exclusively in this version.
**[[Marching Orders/Development|Marcher]] has the "リズム天国 おねだん ¥3,800" text appear on the conveyer belt at the end, while in [[Spaceball/Development|Air Batter]], it appears on the last zoom-out. [[Marcher 2/Development|Marcher 2]] has glitchy sprites instead of the actual text. [[Karateka 2/Development|Karateka 2]] has the text in the background the same way the original does.
**[[Marching Orders/Development|Marcher]] has the "リズム天国 おねだん ¥3,800" text appear on the conveyor belt at the end, while in [[Spaceball/Development|Air Batter]], it appears on the last zoom-out. [[Marcher 2/Development|Marcher 2]] has glitchy sprites instead of the actual text. [[Karateka 2/Development|Karateka 2]] has the text in the background the same way the original does.
**[[Marching Orders|Marcher]] and [[Spaceball|Air Batter]] are also set to unlocked in ''Rhythm Tengoku Taikenban'', though they are inaccessable.
**[[Marching Orders|Marcher]] and [[Spaceball|Air Batter]] are also set to unlocked in ''Rhythm Tengoku Taikenban'', though they are inaccessible.
**Interestingly, although none of the games in ''Rhythm Tengoku Taikenban'' have a [[Rank]] by default, they are shown to have an [[OK]] rank after they are played, even if the player got a [[Try Again]] which normally wouldn't change the game's [[Rank]].
**Interestingly, although none of the games in ''Rhythm Tengoku Taikenban'' have a [[Rank]] by default, they are shown to have an [[OK]] rank after they are played, even if the player got a [[Try Again]] which normally wouldn't change the game's [[Rank]].
**Although the Menu can be accessed through [[Sequence Test]], the Stereo/Mono options are non-functional. The game is locked to Mono sound regardless of which option is chosen.
**Although the Menu can be accessed through [[Sequence Test]], the Stereo/Mono options are non-functional. The game is locked to Mono sound regardless of which option is chosen.
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