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Munchy Monk/Development: Difference between revisions

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===Unused Content===
===Unused Content===
There are unused animations, using early designs for the mustauche that the [[Munchy Monk (character)|Munchy Monk]] grows during the game, which match the slimmer design it has in ''[[Rhythm Heaven]]''.
There are unused animations, using early designs for the mustache that the [[Munchy Monk (character)|Munchy Monk]] grows during the game, which match the slimmer design it has in ''[[Rhythm Heaven]]''.


There is an animation referenced for this game, "face_turn", which does not appear in the game's .bccad file. It is possible to call this animation in-game, but as it doesn't exist normally, the game defaults to playing "face_beat" instead. This animation is a leftover from the end of [[Munchy Monk 2]] in ''[[Rhythm Heaven]]'', where the [[Munchy Monk (character)|Munchy Monk]] turns to face the player. There is no second mustache sprite, as it was presumably repurposed for the eyebrows.
There is an animation referenced for this game, "face_turn", which does not appear in the game's .bccad file. It is possible to call this animation in-game, but as it doesn't exist normally, the game defaults to playing "face_beat" instead. This animation is a leftover from the end of [[Munchy Monk 2]] in ''[[Rhythm Heaven]]'', where the [[Munchy Monk (character)|Munchy Monk]] turns to face the player. There is no second mustache sprite, as it was presumably repurposed for the eyebrows.
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