Mr. Upbeat: Difference between revisions

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[[File:Screenshot GBA Ura Otoko.png|thumb]]
[[File:Screenshot GBA Ura Otoko.png|thumb]]
[[File:Screenshot Wii Mr. Upbeat.png|thumb]]
[[File:Screenshot Wii Mr. Upbeat.png|thumb]]
The player controls a mysterious little guy named [[Mr. Upbeat (character)|Mr. Upbeat]], who must step over a metronome needle to the offbeat of the song. As the game starts, a voice counts off a rhythm for eight beats. After this, the needle begins to swing at [[Mr. Upbeat (character)|Mr. Upbeat]]. To dodge it, the player needs to hop over the needle, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head flashes on the offbeat. After 16 steps, the needle stops. The player recieves a point, [[Mr. Upbeat (character)|Mr. Upbeat]] comments on the player's ability, and the game repeats at a higher tempo.
The player controls a mysterious little guy named [[Mr. Upbeat (character)|Mr. Upbeat]], who must step over a metronome needle to the offbeat of the song. As the game starts, a voice counts off a rhythm for eight beats. After this, the needle begins to swing at [[Mr. Upbeat (character)|Mr. Upbeat]]. To dodge it, the player needs to hop over the needle, which happens on the offbeats. To assist the player, the light on Mr. Upbeat's head flashes on the offbeat. After 16 steps, the needle stops. The player receives a point, [[Mr. Upbeat (character)|Mr. Upbeat]] comments on the player's ability, and the game repeats at a higher tempo.


In ''[[Rhythm Heaven Fever]]'', the game was given a [[Practice]] section, in which the player must hop over the needle for 16 steps, and the game fades out and fades back in if they miss. They only need to do one set to clear it. In the real game, each step gives a point instead of one point for every 16 steps. In addition, the tempo change now happens every 32 steps rather than every 16.
In ''[[Rhythm Heaven Fever]]'', the game was given a [[Practice]] section, in which the player must hop over the needle for 16 steps, and the game fades out and fades back in if they miss. They only need to do one set to clear it. In the real game, each step gives a point instead of one point for every 16 steps. In addition, the tempo change now happens every 32 steps rather than every 16.
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