Seika Relay: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Screenshot Wii Seika Relay.png|thumb]]
[[File:Screenshot Wii Seika Relay.png|thumb]]
Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every two beats, or at least are supposed to. After the first grab, the vegetables start moving left indefinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.
Here, a bunch of [[Harry Onion|onions]] and cabbages must pass the torch along every four beats, or at least are supposed to. After the first grab, the vegetables start moving left indefinitely to give the illusion of the camera panning over. They also loop around, as if the torch remains in the first vegetable's hands, it goes offscreen and eventually reappears later.


This minimal gameplay however is only experienced in the [[Practice]] section. As it is unfinished, it never transitions into the real game, and if the player skips the practice, the game simply plays a placeholder drum beat, with no gameplay.
This minimal gameplay however is only experienced in the [[Practice]] section. As it is unfinished, it never transitions into the real game, and if the player skips the practice, the game simply plays a placeholder drum beat, with no gameplay.
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