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*{{Nihongo|Kawasemi|『かわせみ』|Kingfisher}}: This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase". | *{{Nihongo|Kawasemi|『かわせみ』|Kingfisher}}: This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase". | ||
*{{Nihongo|Key Toy|『キートイ』|Kī Toi}}: This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in [[Quiz Show]]. | *{{Nihongo|Key Toy|『キートイ』|Kī Toi}}: This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in [[Quiz Show]]. | ||
*{{Nihongo|Rockband|『ロックバンド』|Rokkubando}} | *{{Nihongo|Rockband|『ロックバンド』|Rokkubando}}: This game may have been developed from the initial prototype for ''[[Rhythm Tengoku/Development|Rhythm Tengoku]]'', in which the player would drum in a rockband<ref>[https://www.youtube.com/watch?v=jFVnOgsMY4c Rhythm Tengoku (Rhythm Heaven) GBA Prototype]</ref>{{better source}}. The prototype itself was reworked into [[Drum Lesson]] in the final game<ref>"つんく♂さんから企画書の持ち込みがあり、実際に『リズム天国』の構想がスタートしたのは2004年からなんですけど、じつは、その2年前の2002年にディレクター&チーフプログラマーである大澤がたまたま試作で、ボタンを押してドラムを叩くというドラムソフトを制作していたんです。 これは、『リズム天国』に収録されている『ドラムレッスン』の原型となっています。 当時、「こういうリズミカルなゲームをいつか出したいね」と話していたんですけど、そういう意味では、『リズム天国』のはじまりは、4年もまえになるんですよね。" (Tsunku♂ brought in a proposal and the actual conception of "Rhythm Tengoku" started in 2004, but two years before that, in 2002, the director and chief programmer Osawa happened to be working on a prototype of drum software, which involved pressing a button to beat a drum. This was the prototype for the "Drum Lesson" included in "Rhythm Tengoku". At the time, we were talking about how we wanted to release a rhythmical game like this one day, and in that sense, "Rhythm Tengoku" began four years ago. ~ [[niwanetwork:Katsuya Yamano|Katsuya Yamano]], [https://www.1101.com/nintendo/rythm_heaven2/05.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>, with Rockband possibly being reworked into [[Live]]. | ||
*{{Nihongo|[[Tanuki & Monkey]]|『たぬき&モンキー』|Tanuki & Monkī}}: This game is the only one from this group to be partially implemented, but innacessible. | *{{Nihongo|[[Tanuki & Monkey]]|『たぬき&モンキー』|Tanuki & Monkī}}: This game is the only one from this group to be partially implemented, but innacessible. | ||
*{{Nihongo|Don to Tan no Kankei|『ドンとタンの関係』|Releationship Between Don and Tan}}: This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in [[Night Walk]], which has since been used as a counting sound in various other games. | *{{Nihongo|Don to Tan no Kankei|『ドンとタンの関係』|Releationship Between Don and Tan}}: This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in [[Night Walk]], which has since been used as a counting sound in various other games. |
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