Shoot-'em-up/Development: Difference between revisions

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===Unused Content===
===Unused Content===
Within the prologue file for [[Shoot-'em-up]] in ''[[Rhythm Heaven Megamix]]'' and ''[[Rhythm Paradise Megamix]]'', the text pane has placeholder text writing the name as {{Nihongo|Shoot-'Em-Up}}, as it was in ''[[Rhythm Heaven]]''. In the English versions, this is written as {{Nihongo|Shoot-'em-up}} during gameplay. Bizarrely, the placeholder text in [[Shoot-'em-up 2]]'s prologue file is {{Nihongo|シューティングシューティング|Shooting Shooting}} (with a line break in the middle).
Within the prologue file for [[Shoot-'em-up]] in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]'', the text pane has placeholder text writing the name as {{Nihongo|Shoot-'Em-Up}}, as it was in ''[[Rhythm Heaven]]'' and the English version of ''[[Rhythm Paradise]]''. In the English versions, this is written as {{Nihongo|Shoot-'em-up}} during gameplay. Bizarrely, the placeholder text in [[Shoot-'em-up 2]]'s prologue file in these versions is {{Nihongo|シューティングシューティング|Shooting Shooting}} (with a line break in the middle). In ''[[Rhythm Tengoku: The Best+]]'', this is instead split into two panes for {{Nihongo|かえってきた|Kaettekita|Return}} and {{Nihongo|シューティング|Shooting}}, forming its proper name {{Nihongo|かえってきた シューティング|Kaettekita Shūtingu|Return of Shooting}}, while ''[[Rhythm Sesang: The Best+]]'' uses its proper title of {{Nihongo|돌아온 슈팅|Dol-aon Syuting|Return of Shooting}}.


There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from ''[[Rhythm Heaven]]''. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects.
There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from ''[[Rhythm Heaven]]''. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects.
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