Shoot-'Em-Up 2 (DS): Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 64: Line 64:
{{Main|Shoot-'Em-Up 2/Development}}
{{Main|Shoot-'Em-Up 2/Development}}
==Trivia==
==Trivia==
*Like in [[Shoot-'Em-Up (DS)|Shoot-'Em-Up]], the player is oddly able to flick despite this action not doing anything. This trait is shared with [[Freeze Frame]],
[[Munchy Monk]] and [[Drummer Duel]]. All other games that don't use the flick don't allow the player to perform it.
*The new waves in this game are reused from the [[Endless Game]] version of [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]]. The background is also taken from the very last wave in that version, albeit with a black void instead of a dark blue one.
*The new waves in this game are reused from the [[Endless Game]] version of [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]]. The background is also taken from the very last wave in that version, albeit with a black void instead of a dark blue one.
*The [[Shoot-'Em-Up Radio Lady]]'s outfit in this game looks like the one the [[Squadmates]] wear in ''[[Rhythm Tengoku]]'''s [[Marching Orders]]. The [[Blastronaut]]'s top is also colored yellow and red much like the [[Marching Helmet]].
*The [[Shoot-'Em-Up Radio Lady]]'s outfit in this game looks like the one the [[Squadmates]] wear in ''[[Rhythm Tengoku]]'''s [[Marching Orders]]. The [[Blastronaut]]'s top is also colored yellow and red much like the [[Marching Helmet]].
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
24,725

edits

Navigation menu