Two-Player Menu: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
 
Line 16: Line 16:


[[File:Screenshot 12.jpg|thumb]]
[[File:Screenshot 12.jpg|thumb]]
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogue appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] [[Rank]]. After clearing a Stage, the two players get taken to the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}, where uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]] is used to test the two players' compatibility. The machine fills up the heart shape in a clockwise fashion as the score rises, and plays the themes for [[Try Again]], [[OK]] and [[Superb]] and an excerpt of [[Staff Credits]] depending on the score. It can also go above 100%, in which case the lights around the heart are used to keep track. They also go on to record their flow scores if they're high enough, like in the 1 Player version.
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogue appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] [[Rank]]. After clearing a Stage, the two players get taken to the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]] to test the two players' compatibility. The machine fills up the heart shape in a clockwise fashion as the score rises, and plays the themes for [[Try Again]], [[OK]] and [[Superb]] and an excerpt of [[Staff Credits]] depending on the score. It can also go above 100%, in which case the lights around the heart are used to keep track. The two players also go on to record their flow scores if they're high enough, like in the 1 Player version.
{{StageExplainArcade
{{StageExplainArcade
|2P=1
|2P=1
Line 97: Line 97:
The {{Nihongo|two-player menu|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the {{Nihongo|Dual Play Menu}} or just {{Nihongo|Dual Play}} in ''[[Beat the Beat: Rhythm Paradise]]'', is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the single-player version beforehand, as well as the two-player games before it<ref>"As you progress in the single-player games, you'll unlock more two-player ones." ~ Two-Player Menu, ''[[Rhythm Heaven Fever]]''</ref><ref>"Progress in the Solo Play games to unlock more Dual games." ~ Dual Play Menu, ''[[Beat the Beat: Rhythm Paradise]]''</ref>.
The {{Nihongo|two-player menu|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the {{Nihongo|Dual Play Menu}} or just {{Nihongo|Dual Play}} in ''[[Beat the Beat: Rhythm Paradise]]'', is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the single-player version beforehand, as well as the two-player games before it<ref>"As you progress in the single-player games, you'll unlock more two-player ones." ~ Two-Player Menu, ''[[Rhythm Heaven Fever]]''</ref><ref>"Progress in the Solo Play games to unlock more Dual games." ~ Dual Play Menu, ''[[Beat the Beat: Rhythm Paradise]]''</ref>.


The games themselves have slight visual differences compared to the originals. Most notably is the addition of a second controllable character, with P1's character on the left colored blue and P2's character on the right colored orange (with the exception of [[Karate Man Combos!#Two-Player|Karate Man]], where they are purple instead). Games like [[Fork Lifter#Two-Player|Fork Lifter]] and [[Tambourine#Two-Player|Tambourine]] also manipulate where elements are placed so each player has a fair playing area, while games like [[Micro-Row 2#Two-Player|Micro-Row]] and [[Flipper-Flop 2#Two-Player|Flipper-Flop]] add more characters around the players. In some games, there are sections where only one of the two players is required to play. Both players take turns doing the [[Practice]] alone before playing the real game.
The games themselves have slight visual differences compared to the originals. Most notable is the addition of a second controllable character, with P1's character on the left colored blue and P2's character on the right colored orange (with the exception of [[Karate Man Combos!#Two-Player|Karate Man]], where P2's character is purple instead). Games like [[Fork Lifter#Two-Player|Fork Lifter]] and [[Tambourine#Two-Player|Tambourine]] also manipulate where elements are placed so each player has a fair playing area, while games like [[Micro-Row 2#Two-Player|Micro-Row]] and [[Flipper-Flop 2#Two-Player|Flipper-Flop]] add more characters around the players. In some games, there are sections where only one of the two players is required to play. Both players take turns doing the [[Practice]] alone before playing the real game.


At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the one-player versions, there are no result comments or epilogue and the game simply gives the players their [[Rank]].
At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the single-player versions, there are no result comments or epilogue and the game simply gives the players their [[Rank]].


Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Endless Games#Two-Player Endless Games|Two-Player Endless Games]]. [[Perfect Campaign]]s do not appear in this menu.
Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Two-Player Endless Games]]. [[Perfect Campaign]]s do not appear in this menu.
<gallery position="center" spacing="small">
<gallery position="center" spacing="small">
Prologue Wii Fork Lifter Two Player.png|[[Fork Lifter#Two Player|Fork Lifter]]
Prologue Wii Fork Lifter Two Player.png|[[Fork Lifter#Two Player|Fork Lifter]]
Line 115: Line 115:
Although there aren't any two-player games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All players play their own version of the [[Rhythm Game]], with each player's [[miiwiki:Mii|Mii]] shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive.
Although there aren't any two-player games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All players play their own version of the [[Rhythm Game]], with each player's [[miiwiki:Mii|Mii]] shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive.
==Trivia==
==Trivia==
*All of the long version games available in the 2 Player section of ''[[Rhythm Tengoku (Arcade)]]'' that also have an arrange version (and [[File:TempoUpExtra6.png|72px]] version) have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]].
*All of the long version games available in the 2 Player section of ''[[Rhythm Tengoku (Arcade)]]'' that also have an arrange version (and [[File:TempoUpExtra6.png|72px|link=]] version) have 2 Player versions of those as well, with the sole exception of [[The☆Bon Odori 2P]].
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix]]es, and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple [[niwanetwork:Nintendo 3DS|Nintendo 3DS]] systems, copies of the game and/or Download Play, this is the only way to play [[Remix]]es with more than one player.
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix]]es, and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple [[niwanetwork:Nintendo 3DS|Nintendo 3DS]] systems, copies of the game and/or Download Play, this is the only way to play [[Remix]]es with more than one player.
==Development History==
==Development History==
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
24,974

edits

Navigation menu