Karate Man Kicks!: Difference between revisions

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|explain=Who knew karate training was so brutal?<br>A punch will take care of most things,<br>but those bombs call for a solid kick!}}
|explain=Who knew karate training was so brutal?<br>A punch will take care of most things,<br>but those bombs call for a solid kick!}}
{{RhythmGame
{{RhythmGame
|bpm=128
|number={{Console|DS}} 29<br>{{Console|3DS}} 96
|number=[[File:ConsoleDS_Icon.png|20px]] 29<br>[[File:Console3DS_Icon.png|20px]] 96
|version={{ver|Long}}
|version={{ver|Long}}
|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music Corner#Music List (Rhythm Heaven)|Karate Man]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Karate Man]]<br>{{Console|3DS}} [[Flow Ball]]
|flowballs=8
|flowballs=8
|song=♪ [[Struck by the Rain]]
|song=♪ [[Struck by the Rain]]
|stage={{Stage|DSstage6}}{{Stage|3DSshop2}}}}
|stage={{Stage|DSstage6}}{{Stage|3DSshop2}}}}
{{Nihongo|Karate Man Kicks!|カラテ家キック|Karateka Kikku}}, known in ''[[Rhythm Heaven]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of the sixth stage (29th overall) in ''[[Rhythm Heaven]]'' and the 3rd of [[Shop No. 2]] (96th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|Karate Man Kicks!|カラテ<ruby>家<rt>か</rt></ruby>キック|Karateka Kikku}}, known in ''[[Rhythm Heaven]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of the sixth stage (29th overall) in ''[[Rhythm Heaven]]'' and the 3rd of [[Shop No. 2]] (96th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.


The arrange version, [[Karate Man 2 (DS)|Karate Man 2]], appears in the ninth stage in ''[[Rhythm Heaven]]''.
The arrange version, [[Karate Man 2 (DS)|Karate Man 2]], appears in the ninth stage in ''[[Rhythm Heaven]]''.
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The gameplay is lifted mainly from ''[[Rhythm Tengoku]]'''s [[Karate Man Returns!|Karateka]], which revolves around [[Karate Joe]] punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit three consecutive pots.
The gameplay is lifted mainly from ''[[Rhythm Tengoku]]'''s [[Karate Man Returns!|Karateka]], which revolves around [[Karate Joe]] punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit three consecutive pots.


On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. The player is instructed to {{Nihongo|"Punch, kick!"|「パンチ キーック」|Panchi Kīkku}} in rhythm. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels do not have a Light Blub preceeding them, however.
On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. The player is instructed to {{Nihongo|"Punch, kick!"|「パンチ キーック」|Panchi Kīkku}} in rhythm. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels do not have a Light Bulb preceding them, however.


In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man (Wii)|later iteration]] in ''[[Rhythm Heaven Fever]]''. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in [[Karate Man Senior]]). The bombs also now explode instead of disappearing.
In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man (Wii)|later iteration]] in ''[[Rhythm Heaven Fever]]''. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in [[Karate Man Senior]]). The bombs also now explode instead of disappearing.
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{{Timing
{{Timing
|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards.
|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a small distance away.
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground. If the player misses the last one, they will be given a Try Again.}}
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}}
==Results==
==Results==
{{Results
{{Results
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|caption=The Master speaks...
|caption=The Master speaks...
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!
|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
|caption Alt=The Master speaks...
|cp_DEF_Ng Alt=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
|cp_DEF_Hi Alt=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
{{Results
{{Results
|Console=3DS
|Console=3DS
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! align="center" style="width:50%;"|Translation
! align="center" style="width:50%;"|Translation
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|つんく♂ このゲームの「Rainy〜雨に打たれて〜」をつくったとき、いい曲ができたし、これは絶対にDS版に入れなきゃダメだと思ったんです。ゲームを通じてたくさんの人が聴いてくれるし、キャナァーリ倶楽部にとってもいい話やと思ったんです。曲さえ渡せば、任天堂の人たちが、とても魅力的なゲームに料理してくれるはずやと。それで、とてもドラマチックでカッコイイゲームができるのを待っていたら……「カラテ家」でした。めちゃいい歌詞やのに、「パンチキーック」ですからね(笑)。
|[[Tsunku|つんく♂]] このゲームの「[[Struck by the Rain|Rainy〜雨に打たれて〜]]」をつくったとき、いい曲ができたし、これは絶対にDS版に入れなきゃダメだと思ったんです。ゲームを通じてたくさんの人が聴いてくれるし、[[generasia:Canary Club|キャナァーリ倶楽部]]にとってもいい話やと思ったんです。曲さえ渡せば、任天堂の人たちが、とても魅力的なゲームに料理してくれるはずやと。それで、とてもドラマチックでカッコイイゲームができるのを待っていたら……「カラテ家」でした。めちゃいい歌詞やのに、「パンチキーック」ですからね(笑)。
|[[generasia:Tsunku|Tsunku♂]]: When I created the song "[[Struck by the Rain]]" for this game, I thought it was a great song and that it absolutely had to be included in the DS version. I thought that many people would listen to it through the game and that it would be a good story for [[generasia:Canary Club|Canary CLUB]]. I knew that if I gave them the song, the people at Nintendo would cook it up into a very attractive game. So I was waiting for a very dramatic and cool game to be made and it was...... "Karate Man". The lyrics are really good, but then there's "Punch, Kick" (laughs).
|[[Tsunku♂]]: When I created the song [[Struck by the Rain]] for this game, I thought it was a great song and that it absolutely had to be included in the DS version. I thought that many people would listen to it through the game and that it would be a good story for [[generasia:Canary Club|Canary CLUB]]. I knew that if I gave them the song, the people at Nintendo would cook it up into a very attractive game. So I was waiting for a very dramatic and cool game to be made and it was...... Karate Man. The lyrics are really good, but then there's "Punch, Kick" (laughs).
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|小黒 曲を送ったときに、任天堂さんから「『パンチキーック』って入れていいですか?」って問い合わせがあって、「もしやゃ…?」とは思っていたんです。さらに「つんく♂さんの声で『パンチキーック』もいただけますか?」というリクエストもあって……やっぱり「カラテ家」でしたね(笑)。最終的には、この声は入らなかったようなんですけど。
|[https://www.imdb.com/name/nm10236295/ 小黒] 曲を送ったときに、任天堂さんから「『パンチキーック』って入れていいですか?」って問い合わせがあって、「もしやゃ…?」とは思っていたんです。さらに「つんく♂さんの声で『パンチキーック』もいただけますか?」というリクエストもあって……やっぱり「カラテ家」でしたね(笑)。最終的には、この声は入らなかったようなんですけど。
|[https://www.imdb.com/name/nm10236295/ Oguro]: When we sent the song, Nintendo asked "Can we include "Punch, Kick"?" and I thought "What if...?" They also requested "Can we also have "Punch, Kick" in Tsunku♂-san's voice?"... After all, it is "Karate Man" (laughs). In the end, I don't think that voice was included in the final version.
|[https://www.imdb.com/name/nm10236295/ Oguro]: When we sent the song, Nintendo asked "Can we include "Punch, Kick"?" and I thought "What if...?" They also requested "Can we also have "Punch, Kick" in Tsunku♂-san's voice?"... After all, it is Karate Man (laughs). In the end, I don't think that voice was included in the final version.
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|米 もともとGBA版の「カラテ家」にも、歌っぽいものが入ってましたので、DS版でも新しい歌を入れられたらいいなということだったんです。それに、「パンチキーック」というアクションをやりたいがために、この曲を選んだといってもいいくらいで、そのくらいリズムがビッタリだったんです。あのう…マズかったですか?(笑)
|[[niwanetwork:Masami Yone|米]] もともとGBA版の「[[Karate Man Returns!|カラテ家]]」にも、歌っぽいものが入ってましたので、DS版でも新しい歌を入れられたらいいなということだったんです。それに、「パンチキーック」というアクションをやりたいがために、この曲を選んだといってもいいくらいで、そのくらいリズムがビッタリだったんです。あのう…マズかったですか?(笑)
|[[niwanetwork:Masami Yone|Yone]]: Originally, the GBA version of "[[Karate Man Returns!|Karate Man]]" had a song-like tune, so we thought it would be a good idea to include a new song in the DS version. I could say that I chose this song because I wanted to do the "Punch, Kick" action, and the rhythm was so perfect for it. Was I wrong? (Laughs)
|[[niwanetwork:Masami Yone|Yone]]: Originally, the GBA version of [[Karate Man Returns!|Karate Man]] had a song-like tune, so we thought it would be a good idea to include a new song in the DS version. I could say that I chose this song because I wanted to do the "Punch, Kick" action, and the rhythm was so perfect for it. Was I wrong? (Laughs)
|}
|}
==Trivia==
==Trivia==
*Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
*Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
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|mnit=Karate Ka
|mnit=Karate Ka
|kr=격투가
|kr=격투가
|rokr=Gyeogtuga
|rokr=Gyeoktuga
|mnkr=The Fighter}}
|mnkr=The Fighter}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
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|mnit=The kicks of Karate Ka
|mnit=The kicks of Karate Ka
|kr=격투가 킥
|kr=격투가 킥
|rokr=Gyeogtuga Kig
|rokr=Gyeoktuga Kik
|mnkr=The Fighter Kick}}
|mnkr=The Fighter Kick}}
{{Game Navigation}}
{{Game Navigation}}
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